hi,
John Driver writes,
> Well, back in February there was a discussion on Striker,
>and one of the things that came up was exactly that, I believe.
>Lemme go check. . .
> Here it is:
>Bertil writes:
> I checked the Fire Control difficulties table in MegaT, and it revealed
>an interesting thing: Even at hight TLs it isn't easy to hit a target at
>5 to 50km range and close to impossible at 50-500km. If we accept
>this, and factor in the movement DMs, it will be very hard for the navy to
>hit a Gravtank at all. One could make a case for the tank being treated as a
>fighter, but it would have to be above the ground clutter for that, so
>the threat of an orbital navy against NOE tanks is not that high.
I can believe that hitting things from orbit is difficult when you'er chucking
things that don't correct their own aim. A 'smart' missile should be able to
hit just about anything it desires. Okay, if the target is capable of
evasive action then it might miss and it is possible to shoot down a missile
with point defence weapons but if a single person is the target, I don't see
too many problems hitting them. They don't exactly move very quickly, and you
don't have to score a direct hit to kill them (especially with a decent sized
tac-nuke :-). I don't think current missile technology is up to the task, but
by TL12 or 15 it should be. Can it really be that difficult to design a small
missile with a decent robot brain????
Pauli
Paul Dale | [email removed]
Department of Computer Science | [phone removed]
University of Queensland |
Australia, 4072 | Did you know that there are 41 two letter
| words containing the letter 'a'?