I recentlypurchased some used Trav material, and I wondered if anyone could
offer comments on whether any of the stuff is good for anything.
I've read through all of them but one, and most of it seems to make sense.
Supplement 9: Fighting Ships
According to the introduction, most of the ships in this book
were designed using Book 5 'High Guard'. I have never seen
High Guard, and so, the High Guard stats are meaningless to me.
Is this book still useful for someone struggling to learn
Classic Trav?
Double Adventure 6: Night of Conquest/Divine Intervention
Has anyone played either of these? What are they like?
Challenging, easy, suitable or not for beginners?
Fasa's Rescue on Galatea
Same questions as for Dble Advent 6
MegaTraveller Starship Operator's Manual, Vol. 1
Because the list has expressed so much grief over ship design
in MegaTrav, I wonder if this book is useful for anything?
Is there erata available for it? Was there ever a Vol.2, and
how necessary is it, to complete Vol. 1?
DGP's Grand Census
I have yet to finish reading this one. Seems to be pretty light
and inconsequential stuff. Is this book strictly for the
'Let's invent some new aliens' crowd?
And finally, something from 'Seeker', called Merchant Class Ships, Vol. 1.
The booklet says for use with Space Opera, but on some promo literature
inside, it says also for use with Traveller. However, no Trav stats
are given for the ships.
It would probably be a straight forward enough conversion, as there
are floorplans for three ship designs; the Banner Class, Voyager Class,
and the Zephyr Class.
Has anyone used 'Seeker' products before?
Any and all comments are welcome, through e-mail, or if you feel it's required,
through the list. I can summarize for the list, if anyone is interested.
Daleus
aka Dale Poole
[email removed]