STEVE FELLOWS-
<RingWorld Roleplaying game> Well, I've got it, but it's not for sale.
I do have some photocopies that might be available though.
LEONARD ERICKSON-
<TL10 Antimatter powered ships> You could actually have them at about
TL7-8. At least according to an article I read about umpteen years ago, if
you took the power generated by the U.S. you could make about 1 kilogram
of antimatter in about 1 year.
Now presuming a world decided to send up Solar Arrays early, and used
the power generated to create AM, they could skip most of the work on Fusion
power and skip directly to AM power (of course some of the work is related,
as I imagine an AM power plant would have some of the same construction
requirements as a Fusion plant.
MT LASERS
Item 6248813 92/07/22 19:27
From: ROB.PRIOR Robert J. Prior
To: B.BORICH Bryan J. Borich
Sub: Lasers & Atmosphere
Some data to post on TML:
MT has rules for lasers and atmosphere. The 'to hit' difficulty in
vaccum is the same as normal, but there is no attenuation (therefore the
penetration at longer ranges is good, _if_ you can hit).
All Traveller lasers emit very short pulses (even beam lasers, which just
have a long pulse). Why? Because there are no rules for waving a laser
around and hitting a group of people. It's a post facto rules explanation,
but something to keep in mind. (And was contaiuned in a letter I got from
GDW many years ago.)
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