More Q's

By John Driver ·

TML message #4509From bundle 376Read the whole thread (2 messages)All messages with this subject

Replies:
Ok, thanks to everyone for clearing up my problem with AT's.  Now
after going through the books that I have I have some other
questions that perhaps you can answer. . .


Has anyone compiled a list of tasks that they have used in their
campaigns?  What I am thinking is that I am going to want to keep a
record of tasks, so I can stay consistent from day to day, and if
someone has already done this I can use some of the tasks on their
lists, without making up one on the fly and worrying about whether
it is accurate or not.

What is Allegiance Na (Not Available?), Uh, and Go, found in the
Dark Nebula Sector (Solomani & Aslan)?

Where is Zalucha (Massilia Sector, Knightfall adventure)?  It's hex
code is listed as being 2508, but so is Janeen, and Janeen appears
on the map in this hex, while Zalucha isn't even shown.

What is the population multiplier?  It is not explained in the
Ref's handbook.  Also, how do you figure out population density.

What is the signifigance of Stellar Size?  It says like Size II,
II, VI, D, etc in the Ref's book but I couldn't find an explanation
for it.  I know it is used for system creation but I want to know
what they mean in terms of diameter.

Under Step 6 of Extended System Generation it says to "Use the
previous throw for primary star type/size as +DM."  Does this mean
that if I rolled a type K star for my primary star (8 on a 2-12
scale) that the roll for the companion star would be +8?!  This is
precisely what it says to do but I don't see the reasoning behind
that one.  It effectively means that I can't roll anything higher
than a four if I want to stay on the chart.

I didn't like how a character's home planet law level dictated what
weapon skills that character could choose during creation.  So I
made the following changes.  Marines, no matter what law level
their home planet is, can choose any weapon skills.  This is
because they are a combat force and spend most of their time in
space anyway.  Same with Army. Even if they are stuck on their home
planet, government tech level inhibitions probably wouldn't apply
to them.  I could understand a planetary militia having SOME
restrictions, but an Imperial Marine shouldn't be disallowed to get
Energy Weapons simply because his homeworld doesn't allow them there.
Anyone see reasons why I shouldn't implement this in my campaign?

Ok, thanks again.  hasta.


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