More Q's
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- #4512 Re: More Q's by Traveller Mailing List Mail
Ok, thanks to everyone for clearing up my problem with AT's. Now after going through the books that I have I have some other questions that perhaps you can answer. . . Has anyone compiled a list of tasks that they have used in their campaigns? What I am thinking is that I am going to want to keep a record of tasks, so I can stay consistent from day to day, and if someone has already done this I can use some of the tasks on their lists, without making up one on the fly and worrying about whether it is accurate or not. What is Allegiance Na (Not Available?), Uh, and Go, found in the Dark Nebula Sector (Solomani & Aslan)? Where is Zalucha (Massilia Sector, Knightfall adventure)? It's hex code is listed as being 2508, but so is Janeen, and Janeen appears on the map in this hex, while Zalucha isn't even shown. What is the population multiplier? It is not explained in the Ref's handbook. Also, how do you figure out population density. What is the signifigance of Stellar Size? It says like Size II, II, VI, D, etc in the Ref's book but I couldn't find an explanation for it. I know it is used for system creation but I want to know what they mean in terms of diameter. Under Step 6 of Extended System Generation it says to "Use the previous throw for primary star type/size as +DM." Does this mean that if I rolled a type K star for my primary star (8 on a 2-12 scale) that the roll for the companion star would be +8?! This is precisely what it says to do but I don't see the reasoning behind that one. It effectively means that I can't roll anything higher than a four if I want to stay on the chart. I didn't like how a character's home planet law level dictated what weapon skills that character could choose during creation. So I made the following changes. Marines, no matter what law level their home planet is, can choose any weapon skills. This is because they are a combat force and spend most of their time in space anyway. Same with Army. Even if they are stuck on their home planet, government tech level inhibitions probably wouldn't apply to them. I could understand a planetary militia having SOME restrictions, but an Imperial Marine shouldn't be disallowed to get Energy Weapons simply because his homeworld doesn't allow them there. Anyone see reasons why I shouldn't implement this in my campaign? Ok, thanks again. hasta. - -- INTERNET: [email removed] (John Driver) UUCP: ...!ryptyde!netlink!jdriver NetLink Online Communications * Public Access in San Diego, CA [phone removed]