TML nightly: Msgs 4530-4532 V43#5 (fwd)
In reply to #4531 c by PAVEWAY
> > > > [email removed] > - -------------------------------------------------------------------------- > Science-Fiction Adventure > in the Far Future > > > ------------------------------ > > Bundle: 378 > Archive-Message-Number: 4531 > Date: Sat, 8 Aug 92 14:16 GMT > From: PAVEWAY [email removed] > Subject: c > > The point I am trying to make is that some of the discourses on some of > the more technical aspects of the MT universe do tend to get a wee bit, well... > nit-picking and dare I say it longwinded. MT is an SF game and as such it has > some of the standard props of Sci-Fi eg. FTL in the form of the jump drive and > a reactionless drive, your friend and mine the Thruster plate drive. Now from > my days as a failed A-level physics student I recall that these devices are in > the light of most accepted theory Utter Tosh. The thing is that there seems to > be a lot of time and energy going into trying to come up with ideas for said > props that conform to our current view of reality, Why? Is it because for a > physicist it is a grate on the nerves to see bad pseudo-scientific gobbledygook > used to explain the Drives, and you want to explain it better yourselves? > Why not just accept the drives for what they are.... necessary impossiblities > ? Scott 2G makes the point that the long physics discussions serve to clarify > the effects of technologies. (I hope thats the point you were conveying I ain't > too perceptive today! :) ) This is all well and fine but I have never had > that much trouble with the technology in MT needing over much explaination, > You have a jump drive that you put fuel in and push a button.... fine > The M-drive takes fuel in one end and pushes you along..... Why gild the lily? > I am lucky though as not one of my party is an Engineer or a Physicist and > therefore there is no-one to really cringe at the howlers in the 'physics' used > to explain the drives. > In reply to the point about Physics being easier to discuss than Biology > due to the comparative complexity of the latter.... > I franky disagree, life is complex, yes BUT is IMHO easier to deal with in a > SF game than physics. The Physics in SF deal with acheiving either the > impossible or doing stuff we can't manage Yet. Xenobiology is easier surely? we > have seen what life can do on a planet that can support it (given enough time) > and given the universal rules that govern life we can speculate on what we'd > find on another world. I always had my doubts about the Alien in ALIEN, but > if there is a niche to fill then evolution will most likely fill it. 2300ad > is quite good with its Xenobiology, the fact that there is a left or right hand > version of molecules with 'assymetric' carbon skeletons means that the proteins > and sugars on alien worlds have a 50% chance of not being any use to a terran > lifeform. Consider the problems the Vilani had with the life on Vland, I reckon > that they had it as good as you can expect. > I shall start throwing the odd alien into the TML for people to peruse as well > as a few more whinges on what I don't like about the MT universe. > > PAVEWAY > > > PS. Scott? How much space on a disk would you entire 4.5th frontier war > story take up? And what format is it in? > > > > > ------------------------------ > > Bundle: 378 > Archive-Message-Number: 4532 > Date: Sat, 8 Aug 92 14:36 GMT > From: PAVEWAY [email removed] > Subject: Alien romance > > My party once annoyed a certain imperial personage sufficiently to be worthy > of being the target of a terminator, basically a TL15 pseudobio with AI. > The T-1000 was stopped in its attempt by a 3rd person who reprogrammed it > with the Algorithms used in the ships main computer. Keith (the computer AI) > was rather please with actually having a corporal body that did not displace > 2000tons and could also juggle, eat, smell, dance and (in the case of one young > lady in the crew) find out how real the pseudo actually was. The AI still had > much of its old programming and therefore defered to organics as a reflex. The > crew were a pretty liberal lot and made it an official human. The heuristics > in the program made the change in outlook possible. The crew were surprised > when the droid spent all 'his' booty share on becoming a 'her'! A new set of > cloned skin.... some extra width on the hips and some work with an orbital > sander on the face et viola! Voici Karan! Ok the lass is still 6'2" and built > like Arnie but hell so was Taura Satana! > One of the crew asked how well she had been converted over..... the poor man > was excused duty as a consequence. > The crew contained some people who felt uncomfortable with a synthetic that > acted like a human..... this 'upset' Karan. Later that year an aslan joined the > crew and she began to load up software on that race to act as a liason. The > fact that aslan accept one for the pattern of ones thought not for your physical > nature has made Karan begin to 'become' aslan. She does have emotions.... > As I said Go figure.... > > ------------------------------ > > End of TML Biweekly > ****************** > - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!uknet!cs.hw.ac.uk!adrian | ARPA: [email removed]