Asorted items and HIGHGUARD
Replies:
- #4558 Asorted items and HIGHGUARD by Pauli
Re: 4550 RADAR as a weapon.
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Thanks for the info Richard but...
So far the characters have not been using the RADAR (etc) to "toast" victims
but more along the lines of temporary "short-circuiting" the targets' minds
causing unconsciousness and vomitting and basically ruining their day.
They quoted some stories about MIGs in Korea doing low level bombing runs and
causing these effects on equipment and staff at US targets.
Nobody has suggested actually building one of your "toasters", they are using
existing equipment on existing vehicles (eg Helicopter and Jet Aircraft).
What sort of effect and at what range can we expect from this standard sort of
equipment? Obviously they're not putting out 10kW.
I've passed your EM on to my GM and he said that it would be very useful.
Re: 4553
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Just purchased David Brin's STARTIDE RISING and UPLIFT WAR. Only a couple of
chapters in so far but its good.
Any other books in the series?
Some thoughts
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1. Your Fleet thunders up towards the enemy Fleet and looses off a salvo of
missiles, lasers, energy beams, particle beams and mesons (in self defence
of course).
And you miss the sucker! The missiles fly on until their fuel is exhausted
and then drift (OR self destruct). Your mesons have fallen short or long and
are no more. But hey, your lasers and energy beams and Particle beams travel
on and on and on. Does this mean that some poor bugger minding its own
business accidentally gets toasted several years later in a neighbouring
system?
2. In a real fleet engagement are we going to see "line up and shoot" sort of
combat from HIGHGUARD/TCS or is the whole thing going to degrade into
"one (or many) on one" dogfight combat or is it going to be massive formations
ala DOC SMITH or is it just an uncoordinated "free for all" as in STAR WARS?
3. Once the melee starts and the nukes are a firing away, what sort of command
control is going to be left. The LENSMAN series has their "tanks" showing
all the multi-coloured dots representing ships in battle etc. What sort of
command control would you expect in a "REAL" hundred (thousand) ship a side
slugfest?
I like the old HIGHGUARD/TCS methods but would like to hear what your thoughts
and experiences have been. I personally competed in some strategic level
Traveller/HighGuard/TCS campaigns and the "rocks" almost always came out on
top in a defencive roll but whenever the lines of supply were a bit teuous
they ran into all sorts of problems. These campaigns were for the military
minded and not in the Traveller Universe (I hope).
4. How do you take a planet from a determined enemy on the ground? From
experience and observation of various strategic campaigns I've seen massive
armies obliterated, atmospheres stripped, viral plagues applied, radiated
rock balls, cometary collisions and simple surrender.
Anybody out there played in some Strategic level HighGuard/TCS campaigns?
Bruce... [email removed]