From memory (tried 2300AD once or twice) there were problems with the
range of StutterWarp. If you tried to go too far you and the ship died
a very nasty death from radiation buildup. The radiation is built up by
the amount of time spent in StutterWarp but can be bled off at any large
gravity well.
We had a WAR campaign going for a little while and discovered all sorts
of problems in the 2300AD star maps. Some places you just could not get
to using StutterWarp because the jump distance was too great and the
radiation buildup would get you. This is in spite of the fact that the
star map showed it as a regular jump route.
StutterWarp is probably a precursor to JUMP drive but JUMP Drive doesn't
have the "lethal" penalties of the latter. Which would you prefer to fly?
Perhaps treat StutterWarp as a TECH 8/9 mode but with no further
advancement possible (dead end which actually changes to a totally new
JUMP technology).
I see no problem having both on a ship. Use JUMP to go as far as you can
with available JUMP fuel and then kick in the StutterWarp to finish the
journey. Don't forget to bleed off that extra radiation buildup tho.
Maybe at real high tech levels StutterWarp comes into its own again.
Bruce... [email removed]