The Gamba Subsector, Part 2

By Robert S. Dean ·

TML message #4684From bundle 392

Now  that you have had a chance to look over the Gamba Subsector as  origi-
nally rolled, I'll show you the world descriptions I worked out.  These are
all  in  the  order that I have them in my notebook, and  you'll  notice  a
tendency  for them to get longer as we go on.  The order is fairly  random,
starting with those that were either more obvious or more in need of expla-
nation.  Additional information on the Agricolans will be included in  part
3.

THE WORLDS OF THE GAMBA SUBSECTOR:

Madrigal:   Most  noteworthy  features are a dense  tainted  atmosphere,  a
religious  dictatorship and an oppressive law level.  A combination of  the
Puritan and the Soviet Union, and maybe we'll get back to them later...

Agricola:  Standard  atmosphere water world, with a  native  population  of
mammalian amphibians, plus a human/dolphin colony.  The natives are balkan-
ized,  with  the main source of conflict being over islands which  are  re-
quired for breeding grounds and technology platforms.  Pregnant females and
young children can't swim, so they need boats or islands.

Susato: Dense atmosphere, dry world, governed from Lassus since the Imperi-
um intervened to prevent a global war about ten years ago.  The natives are
a  minor human race, although there are no known ancient sites on the  pla-
net.  <future enigma?>

Jenkins:  An  uninhabited  earth-like planet  with  a  tainted  atmosphere.
Obviously,  whatever the taint is can't be overcome economically  with  the
use of technology...

Violone:  Low  tech with a high population and a  captive  government--this
will need explanation, later...

Canzona: Settled by even more fanatical religious dissidents from Madrigal,
who  are  split up into groups that can't agree.   Potential  Amber  travel
classification.

Adriano:  This world is too good to pass up, so it's a new colony site, and
the population represents the advance survey team presently on the ground.

Motet:  An agricultural colony of Madrigal, ruled by a hereditary  vice-roy
of some sort.

Weelkes: As mentioned in part 2, Weelkes has been selected by the Gm as the
main  ship producing planet for the subsector.  So, while there is no  com-
mercial  shipyard as such, the Weelkes planetary navy is primarily made  up
of cargo carrying vessels.  In fact, the government of the planet is  obvi-
ously  a "macro-corporation" and the world will eventually have an  "indus-
trial" trade classification.

Brade,  Tenor: Mining colonies.  Tenor is a rich lanthanum source,  closely
guarded by the corporation which runs Weelkes.

Lassus:  Since I'd like to have a little bit of an excuse for some reasona-
bly high tech manufacture, I'll declare that Lassus is famous as a robotics
center,  and  benefits from the output of a large "population"  of  robotic
factories.   Rather  Asimovian, crossed with "The People of  the  Wind"  by
Anderson.

Ricercar: X class starport, interdicted because of residual disease contam-
ination.   The local ecosystem produced a virulent mutant plague about  200
years  ago,  shortly  after the initial settlement.   Survivors  were  more
resistant,  but lost technology for a variety of reasons (to be  determined
if necessary later).  The current government structure has developed  along
bureaucratic/repressive  lines because of the need to follow an  aggressive
public  health/decontamination  policy.  Survivors were not  evacuated  for
"public health" reasons.

Baldwyn:  Ice-capped,  Mars-like planet with all population  geared  toward
starport services.  A few prospectors in outlying pre-fab habitats and  the
like...

Simpson:   Run from Lassus.  A waterworld with detailed  exploration  still
continuing.  There are very few scattered atolls, but interesting groups of
island-sized  floating  plant clusters (Anyone read "The  Demon  Breed"  by
Schmitz?).  The starport is a tethered submersible structure.  Like Lassus,
there is extensive use of robotics.

Gibbons:  Low tech agricultural planet with population mostly  spread  over
large  ranches  and/or  farms.  Main trading partner is  Lassus,  but  some
higher value luxury goods carried to Agricola, Susato and even Madrigal.

Morley:   Mining  colony economically dominated by Weelkes.   Some  farming
around  the  sea  coast, but extensive desalinization  facilities  (run  by
fission--fissionables are the main mining purpose) required for irrigation.

Attaingnant:   Icy rockball orbiting a gas giant, inhabited only  by  tran-
sient  freelance  miners.  Groundside is a bazaar  frequented  by  asteroid
mining  teams.   Law enforcement is a matter of having  bigger  lasers  and
calling out the posse.  Susato is the main recipient of the raw  materials.
The  mining equipment in the system includes lots of obsolete  space  junk,
including oddities like Agricolan built and crewed seekers.

Galliard:  Built as a research station over a hundred years ago for  inves-
tigation of the remains of the largest Ancient site in the subsector.   The
families  of  the  highly skilled researchers were  themselves  a  valuable
resource, and the University and naval base are today the main industries.

Abel:   Settled about thirty years ago by a dissident group of  Agricolans.
The  atmospheric  taint  (whatever it is) is something   that  bothers  the
Agricolans less than it does the humans.  Total population is about 20,000,
up  from an original group of 10,000.  There are fewer than  200  permanent
human residents, mostly associated with the Imperial government.

Fantasia:  The  starport  at Fantasia was completed a few  years  ago  with
Imperial  assistance.  Fantasia is one of the two colony sites in the  sub-
sector  being developed by the Imperium (the other being Adriano).   It  is
rather  heavy  for Agricolans (1.6 of their G's), but  tolerable  for  them
while  they are in the water.  Both humans and Agricolans  require  filters
against  the  atmospheric taint (excess CO2?), but it is  anticipated  that
introduction of terran-type vegetation will eventually bring the CO2 levels
down to human/Agricolan standards.

Pavane: Pavane was one of the first worlds settled in the subsector,  since
it could support life as is.  However, colonization proceeded slowly, since
a  more attractive colony site was being developed on Madrigal, and  scien-
tific  interest  was drawn to the Ancient site at Galliard and  the  native
populations  of  Susato and Agricola.  The conservative  culture  that  the
original colonists brought with them eventually became insular and xenopho-
bic, and stabilized there.  At present a growing faction of merchants  with
Imperial trade interests is agitating for changes, and are the targets of a
systematic  governmental campaign of suppression.  The planet's scout  base
is fairly isolated, on an island 50km or so off the coast in the main  sea.
Potential  Amber  Zone if guerrilla warfare breaks out.  Also  a  potential
site for arms smuggling adventures.

Lawes:   Lawes  is  a research station with  no  manufacturing  capability,
sustained by occasional chartered flights from Lassus.  The subject of  the
research is a highly classified Imperial secret, and _no_ reference will be
found in any database.  The cover story is that it is a potential lanthanum
mining  site, but a close examination of the available data will show  that
this is probably not true.

Byrd:  Byrd  is very similar to Lassus in a planetological  sense,  and  is
currently  occupied by a Lassus-based exploration organization.  Little  of
commercial  value has been found, and the current phase of  exploration  is
expected to end in a few years.

Treble:  Treble is a marginal colony world isolated due to its astrographi-
cal  position.  A group of fifty selected couples settled in 1096, and  the
population  in  1105 is 323.  The scout base consists of a  single  100-ton
sized hangar, a permanent staff of five, and a package fuel refiner.

Vielle:   Mining operation with an emphasis on fissionables extraction  for
export to Fantasia.

Bass:  All inhabitants are associated with the scout base, which was estab-
lished  to support an extended system survey after the discovery  of  trace
amounts of long half-life superheavy elements in an asteroid sample in 923.
Periodic  mining  rushes have occurred when additional deposits  have  been
identified,  but  have  seldom (never?) been  profitable  for  the  miners.
However, the Imperial government doesn't give up...

Bach:   Convenient station for Jump-2 traders bound to and  from  Madrigal.
Not  particularly useful otherwise, and basically a one city  planet  clus-
tered  around  the  starport.  A lot of trading  company  offices  and  the
like...

Haydn:  Haydn  remains unsettled due to a combination of  unpleasant  large
animals  and  tectonic instability in the temperate regions.   Despite  the
fact  that these problems have ended three previous  colonization  efforts,
two competing groups are currently attempting to set up colonies.   (Madri-
galans and Susatans?)

Pardessus:  A mineral rich planet chosen as the site of  a  self-sustaining
colonization  project  (with a view toward  developing  another  industrial
planet) by the Imperium about thirty years ago.  Lifeless planets have some
advantages when viewed as potential industrial worlds....Much of the  popu-
lation is Imperial veterans given shares in the colony as discharge  bonus-
es.

Marais: Developed as a companion to Forqueray with an emphasis on industri-
al growth.  Not very far along yet.

Forqueray:   A reasonably good planet, easier to settle than the others  in
the cluster.  As a result, it was colonized about 120 years ago.   However,
the  original constitution tied voting rights to land ownership, and  as  a
result the has been a split between the landed and the non-landed  classes.
Since  the planet has a high tech level, and regulation is light,  disgrun-
tled  non-landed inhabitants have a tendency to emigrate.  The  pattern  of
settlement is large estates with "rental villages" for the landless  inter-
spersed.  A fair amount of robotic agricultural gear imported from  Lassus.
Loosely inspired by Hermes from Poul Anderson's Mirkheim.

Violone: (Again) OK.  We'll make this one the inevitable lost colony dating
back  to  the  Rule of Man.  Much archaeological work remains  to  be  done
before the history of the planet is firmly established, but it appears that
a planetary nuclear war was fought about 2000 years ago.  In the aftermath,
the  survivors were reduced to TL0.  Recovery to TL3 was achieved  by  600,
and  cultural  stagnation set in.  Violone was recontacted by the  IISS  in
706,  and an administrative protectorate established.  Import  of  advanced
technology  is strictly forbidden.  The atmospheric taint rating is due  to
seasonal plant spore problems, which the natives have adapted to be able to
handle.  <Sorry, it's allergy season here in the U.S.>


OK.   Those are my versions of the worlds.  This has gotten long,  so  I'll
type  up  some  preliminary information on the Scout  bases,  the  Imperial
presence, and the Agricolans tomorrow.

Rob Dean