[Let's try this again -- James]
A few messages back somebody was discussing vehicles... I didn't have
much to contribute to that conversation, but it got me thinking (always
a dangerous condition :-) about something I was interested in awhile
back when I played Traveller more actively. Namely, vehicle design
rules and vehicular combat. Now, I know that striker has rules for
both design and combat, altthough they are more oriented towards tanks
and such than civilian vehicles. There was an article in one of the
TASJs about designing civilian vehicles with Striker rules.
What I'm interested in is rules to handle designing normal
civilian vehicles and even armored and/or heavily armed civilian
vehicles, plus rules for combat with them, with only a few vehicles
instead of many. Of course a system that could handle both ends of the
scale, military and civilian, many and few, would be just as fine. So
the question is, does such a system exist? I'm totally unfamiliar with
the new rules, so I don't know if they have anything useful. I'm not a
Striker aficianado, so if there's one out there, can that system be
tweaked sufficiently to handle what I'm talking about?
I used to play car wars a bit, and we even cobbled up a
simplistic conversion for car wars style combat in a traveller universe
(the GM liked CW also, and much of our gaming took place on a world
suited to the genre). I'd like a good set of rules to handle this
stuff, and am open to suggestions. While I'm at it, a good car battle
game to replace car wars would be nice too... (something very
high-techish, but flexible enough to use with other systems would be
PERFECT!)
Steven J. Owens | "Twist ye, twine ye! Even so,
[email removed] | Mingled shades of joy and woe,
[email removed] | Hope and fear, and peace, and strife,
| In the thread of human life."