Galliard Starport Placement

By [unnamed sender] ·

TML message #4722From bundle 400

Catie sez:
}industries tend to be sited to minimize the largest costs
}(which in the old & new world is labor & transportation).

(Analysis of Pittsburgh deleted.)
Ok, I aien't no mineralogist.  I'ze just a down home research tech.
So's maybe I aien't got no rocks in me head...

But here's what I were envisionin' fer Galliard.

The system is heavy in terms of mineral resources.  Specifically
the resources needed to build ships.  There also was (at the time
of the initial survey before any exploitation) an ancient site.
That site drew the scientists and the Navy.  The resources drew
miners.  The when the ancient site was worked over, the scientists
turned their attention to the miners and the mining co-operatives.

Kaboom.  Thy work together, and the Naval Architects and Engineers
and Miners all decide to put on a show in their uncle's barn.
They got materials, processing equipment, and high tech stuff.  All
the making's of a ship yard.  Transports cheap, all the stuff is in
system.

}Regardless of how sectors are
}generated, there should be a good reason for the siting of a
}class A starport, either because the cost of in-systems materials
}are cheap, or because that starport is @ the junction of several
}insterstellar trade routes.

How 'bout both?  Good materials, and the fact that Galliard *is* on
the X-Boat route.  :-)

2G Scott^Z