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>>> RCPT To:<@RELAY.CS.NET>
<<< 550 Unable to parse address
550 @RELAY.CS.NET... User unknown
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Received: by unix.cis.pittsburgh.edu (5.61/6.37)
id AA09699; Sat, 5 Aug 89 03:29:12 -0400
From: Steven J Owens <scratch>
Message-Id: [email removed]
To: @RELAY.CS.NET, @tektronix.tek.com:[email removed]
Date: Sat, 5 Aug 89 3:29:11 EDT
Subject: Re: Vehicle
In-Reply-To: Message from "@RELAY.CS.NET,@tektronix.tek.com:[email removed]" of Aug 4, 89 at 9:43 pm
X-Mailer: Elm [version 1.5b]
> The new rules does cover creating vehicles of any kind. And new combat
> system also handles vehicle combats well.
>
> Mac
Uhmmm... Mac, it's not that I don't appreciate the response, but
I'm not about to go blow $$$$ on Megatraveller when I have no likelihood
of being involved in campaign any time this year. Could you expand on
this answer? How well does the vehicular design and combat system work?
Is it suitable for single, civilian vehicles as well as multiple military
vehicles? What kind of action happens with the combat? How fast can a
vehicle be designed, and how quickly does the action move once in combat?
What range of vehicles can be designed? What technologies are allowed?
Can you give me some samples of a short combat or vehicle design? I'm
all eyes, hit me with your best shot (to mix two cliches :-)
Steven J. Owens | [email removed] | [email removed]
"As far as the ethics of all of this may have been concerned, I'm not
sure there's any good sense in imposing questions of ethics upon a
profession which has muddled along for centuries without any."
_Telling_Lies_For_Fun_&_Profit_, Lawrence Block