Re: Placing Gamba in Time and Space
In reply to #4749 Placing Gamba in Time and Space
Scott Kellogg madly scribbles:
>About setting Gamba back in time...
>
>I like it! I like it! LIMIT that Tech Level!
A man after my own heart. How touching. |->
>So, in an effort to try to use an underused race, (and a
>chance to dust off Alien Module 2 and justify the $10...)
>I think it would be neat to have Gamba up along the
>border near the Two Thousand Worlds. We don't have to
>have a LOT of K'Kree traffic, there. It's still pretty
>far from the TwoK Worlds, but if it were along the
>traffic route we could justify K'Kree ships passing through.
This was my original idea; Gamba could be tucked away near the
mini-rift near Antares (which was in the process of a bloody war
and not yet an ultrahightech center in the 7th century) where
the lines between Imperium, Vargr, and K'Kree colonial space get
vague. But Verge is also okay....
- --
metlay | and she's a master of return hitting
atomic city | giving rhythm to her posts
| so you read her and think hey it sounds good
[email removed] | and wish her posts had a soundtrack too (f. ercolessi)