Re: Vehicles

By Steven J Owens ·

TML message #476From bundle 46Read the whole thread (6 messages)All messages with this subject

In reply to #475 Re: Vehicles by wilson m liaw
> 	The process of designing a vehicle is, well a bit too long...

	Hmm... I see what you mean.  But surely you can cut certain steps
out depending upon what kind of vehicle you're designing?  Or make the
answers "standard" for a certain class of vehicle.  I agree with you, it
sounds great, perhaps I can get my traveller-playing cousin (hello there
David) to buy the system so I can look at it :-)  Then he can play traveller
and I can autoduel and we'll both be happy :-)

> 	You can design crafts of any kind up to Tech level 21.

	Sounds fun... what kind of options are at that level?  Hmmm...
for that matter, I don't recall much in the old system being above TL16,
aside from a little chart that had vague things like "anti-matter power"
or "personal disintegrator weapons" or "teleportation" etc.

> 	As for combat, well vehicle combat is covered in the personal combat
> section, a vehicle is not very different from a person in combat except
> it has more firepower/armor.

	Hmmm... this doesn't sound perfect.  I realize that ground vehicles
(Cars) are a relatively small portion of the spectrum of vehicles possible,
but do they all move the way human beings do?  Or are there accel/deccel
rules and such?  From what's been said, I suspect that "grafting" on an
adaptation of such rules might work well.

> The combat between two vehicles doesn't take any longer than the combat
> between two people, thanks to the task system.

	How does this task system work?  I've seen various "task systems"
for skills-based RPGs, basically a basic skill plus modifiers for conditions.
Is this similar, or more involved?

	Thanks for all of the information.  This is sounding like a more
attractive system the more I hear about it!  (Now if only I had the cash...
anybody know anybody who needs a decent tech writer?  How about an FRPG
writer? :-)

Steven J. Owens  |  [email removed]  |  [email removed]

"Okay, Major Jonathan "Wrong-Is" Wright rubs his magic ring of Imperial
 Intervention and twenty stormtroopers wearing battledress  and carrying
 gauss rifles pop out of the microwave oven..."

	- Sean T. Grape, in a truly bizarre traveller campaign...
 (Anybody seen this guy recently?  He's probably on the net, somewhere...)