Re: Vehicles
In reply to #475 Re: Vehicles by wilson m liaw
> The process of designing a vehicle is, well a bit too long... Hmm... I see what you mean. But surely you can cut certain steps out depending upon what kind of vehicle you're designing? Or make the answers "standard" for a certain class of vehicle. I agree with you, it sounds great, perhaps I can get my traveller-playing cousin (hello there David) to buy the system so I can look at it :-) Then he can play traveller and I can autoduel and we'll both be happy :-) > You can design crafts of any kind up to Tech level 21. Sounds fun... what kind of options are at that level? Hmmm... for that matter, I don't recall much in the old system being above TL16, aside from a little chart that had vague things like "anti-matter power" or "personal disintegrator weapons" or "teleportation" etc. > As for combat, well vehicle combat is covered in the personal combat > section, a vehicle is not very different from a person in combat except > it has more firepower/armor. Hmmm... this doesn't sound perfect. I realize that ground vehicles (Cars) are a relatively small portion of the spectrum of vehicles possible, but do they all move the way human beings do? Or are there accel/deccel rules and such? From what's been said, I suspect that "grafting" on an adaptation of such rules might work well. > The combat between two vehicles doesn't take any longer than the combat > between two people, thanks to the task system. How does this task system work? I've seen various "task systems" for skills-based RPGs, basically a basic skill plus modifiers for conditions. Is this similar, or more involved? Thanks for all of the information. This is sounding like a more attractive system the more I hear about it! (Now if only I had the cash... anybody know anybody who needs a decent tech writer? How about an FRPG writer? :-) Steven J. Owens | [email removed] | [email removed] "Okay, Major Jonathan "Wrong-Is" Wright rubs his magic ring of Imperial Intervention and twenty stormtroopers wearing battledress and carrying gauss rifles pop out of the microwave oven..." - Sean T. Grape, in a truly bizarre traveller campaign... (Anybody seen this guy recently? He's probably on the net, somewhere...)