Stutterwarp

By Mark Watson ·

TML message #4783From bundle 406All messages with this subject

Briefly, while I accept that Stutterwarp may have some advantages from the
view of game design, they're more than outweighed by it's impact on the
Imperium-based game. If I understand aright:

The intention is to throw together Traveller and the other GDW games so that
GDW ends up with one generic system a la GURPS with Traveller TNE as a
combination of GURPS Space and that supplement's default background (um, I
don't own GURPS Space by the way, so if I'm describing it wrong forgive me).
2300 may be another supplement, there may also be other licenses, right?

Stutterwarp belongs in the 2300 supplement. If it's that nice it will be a
good selling point for 2300. Problem is that most sf backgrounds will have
their own hands-in-the-air explanation for space travel, and (like
Traveller) this ends up being a very significant part of the atmosphere of
the game/book/film/show/opera/whatever. So you're going to
have to do without stutterwarp at some stage (what happens if GDW get a Star
Trek license, or a Star Wars license, or ....). Traveller/Imperium uses Jump
and maneouvre, it's the flavour of the game.

(come to think of it, what do they do if they get a "The Mote in God's Eye"
license?).

Cheers
Mark Watson