> From: "Pedro A.C. Tavares" [email removed]
> Subject: twilight 2000 area fire
>
> Hi guys
>
> Some time ago someone said mechanics for area fire in Twilight 2000 were
> a good alternative to 2300ad ones.
> I don't have the game so could someone give me a short description of how
> they work?
The short version:
You roll one d6 for each shot fired on full auto and each '6' rolled is a hit.
The longer version:
Each weapon capable of automatic fire fires in burst of 3 5 10 or 50/60/100
rounds when it doesn't fire semi-auto. Up to five such burst can be fired in
a phase. A human can only target up to 3 targets per phase, and each burst has
a specific target (although as I interpret it, an 8*8 area can be a target
if somebody tries to 'recon by fire').
The practical number of bursts for most weapons is limited by the strenght
of the firer and the burst fire recoil rating of the weapon. If the sum of the
recoil of all burst in a phase is greater than the strengh, the number of
dice, originally equal to the number of rounds, except for the burst of more
than 10 round, is reduced by the difference.
As the range increases the number of dice is further reduced by a certain
number per burst per range band beyond short.
When you know how many dice to roll you roll them and each '6' is a hit.
Half if the dice (round down) that miss in each burst is rolled again and
any '6' rolled is a hit on a secondary target within 4m left and right of the
target and in the same range band. Any dice that miss this time are rolled
again and any '6' is a potential hit that will hit any target that tries to
move or act in the line of fire for the rest of the phase and upto the time
the firer is allowed to fire again in the next phase.
Autofire is notoriously tough to model, and I generally like this model.
The only big beef I have with it is that the skill of the firer doesn't come
in at all, but Lester Smith mentioned during the one of the seminars at Origins/
Gencon that they had some ideas of making skill figure in.
> Thanks a lot
- -bertil-
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