Okay - now get on with it...

By Theresa Verity ·

TML message #4856From bundle 412Read the whole thread (2 messages)

Replies:
[This msg was sent only to traveller-request, the list admin.  I
forwarded it on to traveller, the broadcast alias -- James]

   Can we stop bickering about the reality of if GDW is reading this
list or not?  It's gotten a little boring and really has no real bear-
ing on why this list was set up --- to discuss Traveller...

   Howz about this: Talk about things you WANT to see in the newer
evolution of the Traveller line...  I know if I had a chance to look
at the game or playtest it I'd make d*mn sure it had a system for
computers (even Challenge magazine had an article recently that pointed
out the weaknesses of the older Travellers!).  Being a computer engin-
eering major I hate to crack open a new RPG and see some sorry excuse
for a computer system, something that has absolutely no basis in real
computational theory (I haven't found a system yet that has done it).
Having seen this as a continuing fad (designers being unable to create
a working system that supports computers and related technologies), I
and a few friends have resigned ourselves to adding new system modifi-
cations in order for a computer system to really exist...

    Now I KNOW there are those out there in Netland who feel the same
way about other systems within the older Travellers...  Who knows, after
we gripe about it we could get together and write something that satis-
fies all of our collective criteria - hopefully BEFORE TNE is released.

    As I said, I'm currently learning the T2000 system and will be
re-reading some passages in Trav and Mega-Trav to run a hybrid game where
I live...  If I work on a new computer system, and it works, would any-
body want it (I mean to read and re-playtest)?  I plan to do this re-
gardless if I playtest TNE or not...

        Theresa Verity
        Pensacola GDW Demo Team Leader
        and freelance playtester for various companies