Hans sez:
}Some of
}my players complain that their slug-throwers are too damn mundane for a
}science fiction game, but what's the fun of can't miss weaponry? Somehow
}I don't think that I'd like gaming in a REALLY realistic future milieu.
True, true, but I wouldn't mind a MORE realistic future milieu.
Otherwise it's space cowboys with six-guns and interstellar horses. :-)
I've seen Trav stuff where people talk about air/rafts as if they were
ground cars. They're much more like ultra-stealthy highly maneuverable
helicopters with enough endurance to stay up for DAYS. That is very BAD.
When we introduce high tech weapons & stuff into something, we have
to give thought as to how they're gonna get used and how effective they
are going to be. A Grav tank has about as much relation to an M-1 Abrams
Main Battle Tank as an AH-64 Apache attack helicopter does to a man
carrying a large stick.
2G Scott