Announcing the Release of TravCom2, uh... TravCom1 lies in the deep
recesses of my hard drive.
What is TravCom2, well it is an attempt to integrate both Classic Traveller
and MegaTraveller Commerce systems. What I have done is create a program,
written in ARexx at the present time. That will read sector data and
create random passengers, Freight and Cargo with variable pricing.
For those of you who wish to look at the system I am looking for BETA
testers. Since the program is presently only in ARexx, Amiga owners with
ARexx are the first guinea pigs.
There are plans to port this to both Rexx, this should be easy, for OS/2
and QBasic, when I get the time, if there is enough interest.
Anyone who is interested let me know.
Features include:
Reading the GEnie Sector data for system information. You can enter
either the name of the system or the Sector Hex number.
Output to file or screen
A separate program to create Purchase and Sale forms.
Variable pricing per item ala Classic Traveller, so that a ton of
steel does not cost the same as a ton of diamonds. Also there are
trade modifiers.
Multiple Destinations, so a GM will have a set of cargos rather
than running the program multiple times.
Greg
- --
Greg Givler | "There are lies, damned lies, and statistics"
Commodore Product Assurance | - Mark Twain
[email removed] |
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