Re: TML nightly: Msgs 4917-4923 V47#19

By George W Herbert ·

TML message #4934From bundle 418

Some random comments on NPC personalities and then replies on antimatter
and on orbital bombardments.

The NPC motivations index that's been suggested is good; T2k2 already
has the "Card Deck" NPC type generator, which is one way of doing things,
and the second set of stats that's been proposed here is another.
Personally I'd guess that GDW will go with keeping the T2k2 system,
but you never know.  The bigger system has advantages if you want
to detail people.

Antimatter:
I'm not quite sure who generated that compass-directions view of
antimatter and normal matter, but it doesn't jibe with physics.
There aren't intermediate states between antimatter and matter;
antimatter and matter both gravitationally attract each other,
(and themselves), behave normally electrically (though with
opposite sign charge) etc.

Also, when you get a big ball of say anti-iron together, it does
not simply go "boom" when exposed to air.  What happens is that
you get minimal ionization off the surface of the ball,
which also ionizes a lot of air around, leading to a high temperature
and pressure but low density (and low reaction rate) plasma around
the antimatter.  If it starts to impact something solid, you get some
rebound effect, but mostly you get a slow, difuse reaction as the
ball boils off into the plasma and the plasma self-anhilates.
Slowing it down more is the fact that most of the actual anhilation
will be electron/antielectron anhilation (unless the room's made
of iron walls or until the plasma is hot enough for the anti-iron to
fission).

The ball will rebound off the floor if it falls onto it, but
won't go "bang".


Bombardments:
An orbital bombardment with nuclear missiles will look a lot like
any other nuclear missile bombardment: bang.  There are plenty of films
of open-air nuclear tests to see what happens....

- -george william herbert