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In reply to #4955 TNE... by Corran J. Webster
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- #4978 StutterWarp and other stuff by Bruce Pihlamae
Corran J. Webster [email removed] writes: > Indeed, why does it [stutterwarp] need to be FTL? It doesn't; if carefully done, a "slow" stutterwarp will work; it can be limited to sublight speeds, or to FTL speeds that are far below that of jump drives. As a first cut, try dividing the speeds generated by Star Cruiser or 2300AD by 10 and see what happens. > Perhaps a UUP (Universal Universe Profile) might be in order! Hey, good idea! A simple string of digits which summarize many of the important points of a universe. How about something like the following Tone : Rating of the overall tone and character of the universe; low numbers mean dark, depressing, morbid; high numbers indicate light, upbeat, hopeful. Contrast : Rating of the definition between "good" and "evil"; low numbers indicate that such a conflict is not a fundamental part of the universe, with the contrast increasing up to the high numbers, where the conflict between a well defined good and evil is central to the universe (Star Wars is a good example of this in science fiction). Scale : Shows the "size" of events in which the players will typically be involved; low numbers indicate that the events are likely to be unimportant on a cosmic scale, and of interest to the participants and a few others. High numbers indicate world-shattering, star-spanning plots with strong consequences for entire worlds and billions of people. Input : This indicates how much influence the players are likely to have in the course of these events; low numbers indicate that the rebellion will go on no matter what the players can do. High numbers represent a larger player influence on their universe. Technology: A group of three digits which represents the low, average, and high end of the technology available in the universe. Parameters: A group of digits for plugging into equations in design dequences; represents the type and effectiveness of specifc technologies in the game universe. Likeley candidates include Fusion, Gravitics, Jump Drive, Stutterwarp, Stargates, and as many others as seem reasonable. Examples: (in my humble opinion, using a 2-B scale): Classic Traveller: 9469-AFG-87600 Rebellion Era: 58A3-AFG-67600 Hard Times Era: 4878-9CE-67600 Star Trek TNG: A79A-???-A90B1 Star Wars: BABA-???-88A00 > Another posibility would be to change that UPP digit to a "Composition" > digit which gives both the density (planetary composition) and atmosphere > (atmospheric composition) somehow. [Table Deleted]: I would rather that the whole current system were scrapped and re-done from scratch, instead of re-defining the existing codes. I'm afraid that I don't like the suggestion presented. A new system and new codes would be a nice improvement (however, it would mean a commitment on the part of GDW to generate several sectors right near the start). Suggestions for such a new system would include separate codes for worlds size and density, separate codes for atmosphere type and density. Generating the starport type after figuring out the planet's population and technology level would allow a better "fit" between these three figures, and would be an important improvement. > Thought for the Day Very Interesting! This idea has potential! > Although I doubt the Hivers were responsible for the Virus, I have always > had a nagging suspicion that the Rebellion may have been a Hiver manipulation > on a massive scale. The thought had occurred to me, too. It would be like them to try a manipulation on this scale (and it would be like an overconfident Hiver manipulator to not intend to cause this much damage). [email removed] - -------------------------------------------------------------------------- Science-Fiction Adventure in the Far Future