Thrust/speed ratios in MegaTraveller
Replies:
- #4982 Thrust, and non-silicon chips by Adrian Hurt
Someone was complaining earlier (I don't remember who, I had to recycle the posting, and I could be confusing it with the archives I've been reading, but....) that the thrust/speed chart in the design sequence is inaccurate for modern aircraft. I just realized why. In the design sequence, it is assumed that a vessel will have to defeat 1G of gravity in order to begin moving. Basically, this ignores the concepts of aerodynamics. For vertical take off and landing, a craft is capable of doing without a 1+ G of acceleration. This is what taxiing was developed to avoid, and means that anyone trying to design a grav-bike or other vessel doesn't have to use so much power to produce thrust, thus producing cheaper and smaller vessels. To correct this, the easiest (though probably not realistic) method would be to stop subtracting 1 from the Gs of acceleration produced by the vessel if it is intended for atmospheric use. Of course, in less dense atmospheres, or higher gravity worlds, the speed or taxiing time would have to be adjusted. Unfortunately, I'm only an amatuer physicist, so someone else will have to work out the exact adjustments. On planets without atmospheres, the standard 1G loss of effective thrust would still apply. Just my few bytes worth, - --Brad