stutterwarp again...
In reply to #4786 STUTTERWARP AGAIN by Bruce Pihlamae
Corran J. Webster: >Stutterwarp in the Imperium > Why not? But if it is going to be introduced into the Imperium without >making massive changes to the flavour of the universe it should not out- >perform the jump drive. > Why not have it merely as a superior form of m-drive? This would solve the >problem that was mentioned of trying to get the 2300AD starship combat system >without the massive effect on the imperial universe. There is a problem with this idea: piracy. Piracy is an idea well loved by GDW and most Traveller GMs, and stutterwarp will do bad things to it. Consider that, even with no FTL, a stutterwarp ship can reach the 100- diameter limit in about three minutes. This is going to make it EXTREMELY difficult for pirates to make a (dis)honest living. After all, even if their ships are stutterwarp as well, that still leaves them only three minutes to detect, close to weapon range, and disable a target before it jumps away. And assuming the pirate was a miracle worker who could DO this, then he finds himself only three minutes from the nearest Naval vessel in orbit around the world his target just left. So now he has to LOOT the ship within three minutes, after defeating it in a fight within three minutes. Sounds tough... Steve