[[ This is a commercial game, but I thought more Traveller people might be
interested in this type of game...]]
If anyone's looking for a great PBEM/PBM game to join, the Gamemaster
is offering a holiday deal for a little while longer, for a $5 startup fee
you receive $10 of game credit. This is an excellent game, I've been
playing for a couple of months now. If you are interested in more
information, e-mail me, I've got an electronic copy of the rules I can send
out. Also, mention that I refered you, in order to get the holiday deal
(and for me to get a couple of recruitment dollars).
The ad below is getting a little out of date, some new things that
aren't listed are: a galactic stock market with both Player and Non-Player
controlled corporations, spies to send after your enemies and gather
information, Agriculture and Ore commodities market, a galactic United Nations
type organization composed of player races, and the ability to build Ringworlds
and Dyson spheres at high tech levels. Turns process three times a week,
(MWF) if you are interested in a fast paced game, but you aren't required to
keep up at that pace, the galaxy is huge (as mentioned below) and if you
progress slower there is little or no chance of being attacked.
Quincey Koziol
[email removed]
================Conquest & Destiny Advert====================================
|----------------------------|
| CONQUEST AND DESTINY |
| -In the Sagittarian Arm- |
|----------------------------|
Hey all you adventurers out there, would you like to participate
in the biggest open ended space adventure game ever?! This galaxy
contains over 1,000,000 stars, over 4,000,000 planets (yes, that
is six zeros on both of those numbers), and even moons. There are
currently over 1600 different types of vessels with more to come.
The game control format is very detailed and flexible giving you
excellent control over your race's actions.
There are several different types of races whose aspects you can
assume at the beginning of your play. You can play as the cybernetic
Marauders who have the ability to destroy planets, and whose military
might is feared throughout the galaxy. You can play the cunning and
elusive Travellers who have the secret means to move planets from
star to star. You can play as the Transformers, whose secret planet
altering processes are sought after throughout the galaxy. You can
play as a Power Corporation whose Power Centers increase planetary
efficiency and make everything less expensive to build. The Traders
are the charismatic (and rich) race who make a healthy living trading
goods along the starlanes. Pirates are races that have developed a
feared reputation stealthily bypassing planetary defenses, stripping
planetary surfaces, and kidnapping the populace. And finally, but by
no means least are the Miners, whose development in the excavation
arts earn them a hefty planetary income along with the ability to
get glean credits from places that nobody else can.
Form alliances, start and end wars, build your racial abilities, and
military power until you are a shaker and a mover in the galaxy.
There are almost no limits to what you can do in
****** Conquest and Destiny ****** !!
Up to 9000 people can play simultaneously against each other. It
is a open-ended game, meaning that there is no deadline to win by.
You can compete with players from the US and overseas. We already
have players from 10 different states, and all are having loads of
fun! The quick turnaround of the turns helps to ensure fast-paced
action. The Sagittarian Arm right now is processing every other
day, and eventually will move up to every day. For those of you
that don't want everything so speedy, there are other galaxies
that will be processed once a week, and once a month. For those of
you that are reading this on a BBS, it will be considerably less
expensive to play electronically, rather than through the mail. But
you don't even need a computer to play this galaxy spanning
adventure!
If you are interested, contact me via E- mail, regular mail, or
leave a message on my telephone answering machine with:
Name, address, and phone number.
My address is:
Daniel R. Canham
[address removed]
[phone removed]
(there is an answering machine)
[email removed]
[email removed]
======================Most Recent Conquest & Destiny Newsletter================
- Saggitarian Sagas -
- Issue #6 - StarDate: 0075 -
-------------------------
Welcome, all you players to the sixth issue of the Saggitarian Sagas.
Much has happened since the last NewsLetter, so sit back and prepare to
be amused, informed, and outraged.
First off I'd like to announce a Christmas season promotion. Do you
have a friend of yours that's interested in the game, but he/she simply
never has the $10, or the time. Now, during the month of December, any
new player package that is sponsered by another player, currently involved
in the game, will cost one half the normal price, just $5! Plus, instead
of the usual $10, you'll get $20 in free game credits for starting up a new
race. So if you want to start a friend adventuring in The Saggitarian Arm,
this is the time to do it!!
Many players have suggested additions to the game that I thought I'd
throw into the mainstream, and see what all of you thought. I'd
appreciate any additional enhancements that you may suggest.
*** Thanks to Quincey Koziol, Chris Houck, Jack Vinson, Brian Houge, ***
*** and the Beta Testers for a good portion of the following ***
*** suggestions. Sorry, if I've not mentioned someone. ***
1- Psionics: a special class of spy?
2- Galactic Storms: navagational hazards, subsector wide Black Hole,
or sector wide SuperNovas that destroys anything passing through.
3- Alien Artifacts: technological wonders, or deadly items like the
Doomsday Machine from Star Trek.
4- Farming: a planet attribute that will provide food for pops, possibly
allowing more populations to be built, and having automatic shipping
trading routes for excess, Agricultural Centers, coomodities market,
disrupting supply lines. population limits based on Agriculture
rather than planet size.
5- Governors: specialized planetary managers allowing better taxing,
efficiency, and planetary income.
6- Fuel for ships: refueling depots, limited ranges??
7- Task Force Patrol Routes: automatic movement of battle Task Forces
to prearranged points within a Sector. Tactical, and Kinetic scans
are the only thing allowed.
8- Automatic withdrawl from the Investment account to cover overspending.
9- Galactic UN: diplomats (spies??), automatic captured documents (rumors)
to "due" paying participants, protection for new races
10- More Environment Ranges: more variety (F-K??)
11- Orbital Industrial Center: income producing centers that orbit
around the world. Zero-Gee Industries??
12- Combined Orbital ShipYards: Construction Yards that can combine
the Mineral Plants in the whole system for an increased firepower
base capability.
13- Prisioner Transfer: allow races to transfer captured prisioner
between one another.
14- Unlimited Planetary Shield Centers: to make planets more defendable
against those huge Task Forces.
15- Kidnap Spies or Commanders: rather than kill them or having to wait
to capture a particularly annoying individual.
16- Allowing Traders to Trade at each others trade routes, if allied
17- A special Battle Task Force that would follow attatched Tracers.
18- Option on the Navagation Computer that will move a Task Force to
that position.
Please let me know what you think of these ideas and any others that may
occur to you. The human imagination is an unequaled force.
There will be a slight change to the way Action Codes 046, and 047 work.
Races initiating a strength count will now have the option to center the
strength readout around their position in it. For example if a race is at
position 52 in the count they could see the names for positions 42-62.
047 -Strength Count
This action will list the top twenty races in the galaxy, and their
relative strength, regardless of their racial type. The report options
are: "1"- will give you the top 20, and "2"- will center it around
your position.
owner #,turn #,event #,action #,report option
ex: S0010,0001,001,047,1
I'm also going to be changing the way that Action Code 046 works. I
believe that that race's type should be a secret, if they want.
Therefore 046 will only give you your position in the heirarchy, and
will not list other race's names.
I've got two corrections in the serious "DUH!!" area. The first one
occurs on KC 5 when you receive Freighters, and can load Interceptors
on them. However, I don't allow a way to Land them after Loading them.
Thus below, Action Code 093 is brought into being. Before this it would
have been handled in the transfers once you received Carriers. The other
mistake is in Action Code 356 (Assassinate Commander or Spy), I forgot to
include in the description, where the name of the enemy agent went. Below
the new format is indicated.
093 -Land Interceptors
This action allows you to land Interceptors from a Task Force onto
a planet.
owner #,turn #,event #,action #,task force landing from,
planet landing on,number of interceptors landing
ex: 0010,0001,001,113,093,AABB11,15
356 -Assassinate Commander or Spy
This action works pretty much the same as 355, except that instead of
trying to assassinate the leader (much harder), you're trying to get at
a military commander or a spy. Again you must know the location of the
Capital world of the race that own the individual you're trying to
assassinate. Also it is a lot easier if the commander in question is
not currently on an assignment.
owner #,turn #,event #,action #,agent number,capitol world,
enemy agent name,risk factor
ex: S0010,0030,015,356,1,AABB14,Mask,1
Three Action codes have been deleted. 246 - Declare war against
Consortium, 247 - Declare Alliance with Consortium, 248 - Declare
Neutrality with Consortium. One of the secrets of a Consortium is its
membership. With these actions codes some could use them and then sit
back and see who allies, or declares war on them. If you want to declare
alliance, war, or neutrality with a Consortium, you must do it on a race
by race basis.
There has been a change to the way Companies get interest in their Company
Funds. The base interest is 1.5% The company then gets an additional .2%
for every different race that owns at least 1% of their stock. This is
called the Diversity Index, and the interest is allowed to be as high as 7%.
The reason behind this is to try and help to discourage "closed companies",
where the Majority Share Holder keeps 100% of the stock, and never puts any
on the open market to be bought and sold. We will see if this helps.
Most of you have probably noticed a new money source in your header
information, Tax Base. Many players mentioned to me that there should be
automatic taxing of the populations a race owns on a turn by turn basis.
The formula for determining TaxBase is:
number of pops x (1+(total KC of worlds with pops/worlds with pops))
If somebody has a better idea for a formula that encourages world
development, please tell me. Ed Greenwood I'm not.
This section is for players that are communicating through CompuServe.
For purposes of ease, and expense, the CompuServe players receive their
turn information through InterNet. InterNet is hooked up to CompuServe,
and it is possible to send message two ways. This is how to send me
messages on InterNet. The Asterixes indicate the choice you should enter
when queried.
- -------
BASIC COMMUNICATION SERVICES
** 1 CompuServe Mail
2 CompuServe Classifieds
- -------
** 2 COMPOSE a new message
3 UPLOAD a message
- -------
Enter message. (/EXIT when done)
1: This is my turn for Conquest & Destiny.
2: I'm going to send it INTERNET.
3: /exit
- -------
** 1 SEND ($)
2 EDIT
3 TYPE
- -------
Send ($) to (Name or User ID): >INTERNET:[email removed]
Subject: S0001 turn
To: >INTERNET:[email removed]
From: Dan Canham
Subj: S0001 turn
Are your message and address correct? (Y or N)! y
Message sent to >INTERNET:[email removed]
- -------
Please try it, and let me know if you have problems with the routine.
Also, post some messages in the Forum, nothing says that you have to
communicate only through the game. As a matter of fact you could even
advertise your User Account number in the "Public Messages" section.
For those of you that are playing on INTERNET and wish to send a message
to someone playing on CompuServe, it is handled in the following fashion.
[address removed]
INTERNET address: [email removed]
Be warned that, for some reason, every once and awhile, messages get lost
on the way to the CompuServe gateway. Where they go, only the UserGod
knows, so you may want to make several transmissions of your message.
CompuServe players who wish to send messages to people on INTERNET, use
the same format as indicated in the section detailing how to send me
messages on INTERNET, but substitute the new INTERNET address in the
"To: >INTERNET:[email removed]" part.
Hey!!...Alright, there are a few wise guys out there. Ordinarily I
dont get involved with player messages, as long as there isn't excessive
bad language. Some wise acre sent a message to another player that
simulated a bunch of passives that indicated disasterous encounters with
that players Task Forces, and planets. This in turn got me a bunch of
messages on my anwsering machine wondering what the @*!? was going on!
Very cute, please give me a break!!
The "Events Processed", and "Amount Spent this Turn" section of your
turn header has been acting a bit flaky from time to time. I think I've
fixed it, but keep an eye on it, and make sure that you're not being
overcharged! Not a thing I want to do.
I normally try and process on Monday, Wednesday, and Friday evenings.
Which means, to those of you playing electronically, that the turns
would normally be available the following morning. HOWEVER!!! sometimes
there are unavoidable delays (believe me, I'm interested in getting your
turns to you as fast as possible) involved with processing. Please be
understanding, and try and avoid flooding me with inquiries on where the
turns are. If they are going to be later than a day, I will try to send
an explanatory message. As an additional note I usually start processing
at 1800 (6pm) on those days, so you must have your turns to me by then
if you want them included in that day's processing.
There have been a couple of price changes that you should know about
in the WormHole section. At KC 13, WormHole Fortresses now cost 800
credits. At KC 15 WormHole Sensors cost 75 Credits apiece.
Finally, in the next few StarDates, I'm going to institute the
Security System. This is to avoid forged turns for players. We haven't
had any problems with that yet, however I wish to try and close the barn
door before The Elder Barrians get out. This could happen ecspecially
easily for those playing electronically. I've instituted two Action Codes
that will not cost anything to use. If you don't want a password, simply
never institute the first one using 419. If you do want one, you enter
the first one using Action Code 419, then you must always use Action
Code 420 in the very first event of every turn following.
419 -Change Password
This action will change the password which allows your turns to process.
Once you enter this event, the password is immediately in effect, as of
the next turn you process. For those of you that don't yet have a
password, this Action Code is used to establish your first one. On the
turn following the use of theis Code, you must enter a event "000" using
Action Code 420, or the turn will not process. This action Code costs no
"real" money to use. The limit on the password length is 12 characters.
owner #,turn #,event #,action #,new password
ex: 0010,0001,001,419,Gleeble
420 -Enter Password
This action MUST be used every turn once you have established a
password. You must enter this as event "000" of every turn. If this
action isn't used at the beginning of every turn, the turn WILL NOT
PROCESS!!!. This action code costs no "real" money to use. For those
of you that don't have a password, you don't need to use this Action
Code until the turn following the first time you use Action Code 419.
owner #,turn #,event #,action #,password
ex: 0010,0001,001,420,Gleeble
Public Messages
---------------
ATTENTION IGNORANT MASSES OF THE GALAXY:
The Magnificent Khana, in Its Learned Benevolence, has decreed that the
Sacred Teachings be available to all, for their enlightenment and growth.
All races will send 250 credits and the coordinates of their home planet,
so that Its Imperial Emmisaries may personnally grant the boon of knowledge
in the Gallactic Truths. Transgressors and those who refuse to hear the
Sacred Teachings will be eliminated. ALL HAIL KHAN IMPERIUS! BLESSED
TEACHER OF THE MASSES! PROTECTOR OF TRUTHS! EXPLORER OF LEARNING!
CREATOR OF LIFE!
The Khanate Imperium
- -----
To:The Universe At Large
From: Aellwen
Subject: Statement Of Existence
Gentlebeings,
I would like to take this time to make you all aware of
the existence of our race. We are a peaceful society, devoted
to the pursuit of knowledge. We welcome all peaceful contact.
Jah-mes
Praetor-Elect
Aellwen
- -----
To:The Galaxy at Large
From:Salarian Alliance, Galactic Alliance of Races
We are now willing to sell out multiple services to any races
that have the Credits. These services include, but are not limited to the
following:
Planetary Sales: Varies with planet sold
Transforming of planets: 1,500 Credits
Moving of Planets: 1,000 Credits per area moved
Maxing out of Mineral and Refining Plants on Class-A worlds
Item costs + 5%
Maxing out of Mineral and Refining Plants on Class-C worlds
Item costs + 5%
Trade Centers: 500 Credits
Power Centers: 7,500 Credits
Fleet Building (These vessels are all currently KC-40)
Cost of Vessels + 5%
If you are interested in any of the previous Services, then contact
the Salarian Alliance, leader of the Galactic Alliance of Races
- -----
To:The Galaxy at Large
Re.:Arains
From:Salarian Alliance
We are now at war versus the Arains. This is a private battle.
Any who interfere had better check their alliances first. Any that offer
support to the Arains will suffer similar punishment. Besides, who wants
this race of barely sentient amoebas as a friend?
- -----
Greetings! We are DORSAI, traders, offering our services to all new and old
Races in the Saggitarian Arm.
Have you considered the advantages of having trade centers installed
on your planets? When we install a trade center on your planet and trade
there it not only increases the morale of your populations, but it nets you
a nice income. You will gain from 3,000 to 10,000 credits (depending on
planet size and development) every time one of our trade fleets calls.
We offer also the following incentives.
1. The turn the trade center is landed, we will transfer 5,000
credits to your race.
2. You are given a KC 101 Standard Scout, Class 4 with 12 firepower.
3. That world comes under our empires' protection. Upon your
request, anybody attacking that world will be removed and
"punished".
We are currently servicing both the N and # quadrants. Size 7 and
larger planets only, please.
Send game message to DORSAI
- -----
Sentients wishing to join the Galactic Alliance of Races:
We currently wish to recruit in our alliance Miners, travellers,
transformers, marauders, power corporations and another trader
(for a little good competition).
Policies are as follows.
1-Help any fellow member ASAP.
2-Report any major incidents witnessed.
3-Keep yourself out of trouble.
Recent activities are as follows.
1-Declaring war against the Arains, an impudent race of pirates.
2-Building up of fellow members.
3-Exploration of the galaxy.
Why join? For the reasons above, plus the following reason.
Can your race survive an attack at a major planet with
minimal loss overall? Before you answer, my race lost its homeworld
because of a misunderstanding.
The planet was obliterated by 100,000 KC-392 Interceptors, and a
Planet Buster Vessel. But my race is still a superpower, nearly
2,000,000 strength and 6th place overall. We await your reply to our
offer.
- Salarian Alliance
- -----
Transformer needed for the upgrade and optimization of worlds belonging
to miners. Must be able to work in 'J' quadrant. No references needed,
confidentiality a must. Contact 'THE ELDER BARRIANS' for details.
- -----
By: Galactica News Service
From: Ponyets Mercantilist Republic, Terminus
Subj: Diplomatic stumbles addressed
Public opinion on Terminus is mixed towards the recent achievements
of the republican corporation. The first material steps of
CEO Larry Hardin's expansion plans have been successful, but
recent allegations suggest the government's diplomacy has not
been as effective. Larry Hardin held a press conference today
to respond to these concerns.
Press: Mr. Chief Executive, is it true that the corporation has
been collecting files on other races in the galaxy?
Hardin: It is true that the Encyclopedia Office has been compiling a catalog
of race descriptions. It has surprised us, however, for these actions
to be interpreted as suspicious. The only information we have on a
race was prepared for the Elder Races Consortium by the race's own
diplomats. If any race would still doubt us, they are free to request
a copy of the catalog at no cost. We are sorry if our curiousity
has been mistaken for distrust.
Press: Distrust would seem to be a constant problem for your office,
Mr. Chief Executive. Your own diplomatic efforts have backfired.
Hardin: Unfortunately, the Republic's first attempts at contact may have
given the impression of duplicity. Shortly after Incorporation Day,
I instructed my secretary, Quartz Pirenne, to draft respectful
letters to several other races. Pirenne took my instructions too
literally or imaginatively; he practically kowtowed to the galaxy
with his pen. From now on I will be writing my own letters and
hope to reverse this unfortunate attitude.
Press: What effect will this have on expansion?
Hardin: Hopefully, none. Up to this point, we would have been hard put
to respond to trade offers. As of now, the corporation is
positioned to respond to requests immediately, in 3-5 stardates,
or even sooner. The corporation hopes that our promptness will
encourage other races to consider us before maxing a new planet,
because the added efficiency of a trade center can cut hundreds
or thousands of credits off large builds.
- -----
==============================================================================
The consortium of Underdogs United would like to the announce of
establishment of a planetary delivery service. Are you tired of
having a low racial efficiency? Are you paying too much to raise
the efficiency of colonized planets? We can help!
We have at our disposal the facilities to colonize any planet
of your choice at an efficiency rating of 90% with the added bonus
of having a Power Center and a Trade Center on the planet ordered.
But wait there's more - The Power Center will reduce the cost of all
items built on the planet by a further 20%.
For only 12000+1000*size+100*orenodes we will deliver a planet from
our catalog of planets which includes the following planets
(Environ. Type/Size/Ore Nodes): C/8/29, C/1/43, C/4/20, C/2/43, E/3/29,
C/6/34, A/5/32, D/6/27, A/4/20, E/8/30, B/4/20, E/1/40, D/3/32, B/5/20,
A/7/21, E/9/43, C/10/41, A/7/20 and many more!
As as additional bonus, you can have the planet you order transformed,
for a 50% increase in the mining and refining plant income from the
planet. This special offer costs only 5000Cr.
Or you can choose your own planet for us to colonize, improve
and deliver for your enjoyment.
Contact the leader of Underdogs United, Clawe.
Our consortium also offers professional placement of Power Centers,
Trade Centers, and Transformations of planets at reasonable prices:
Power Centers for 5000Cr [contact Unholy Vegepygmies Ltd.], Trade
Centers for 4000Cr [contact The Discontinuum Watchers] and Tranformations
at 3000Cr [contact Skaran Union].
==============================================================================
- -----
Excerpts from minutes of StarDate 60
meeting of the Imperial Confederacy
The Proellium Empire: It is agreed, then? Your people will make the
sacrifice?
The Aslans: Yes...and of their own free will? We will not force one of our
own into near racial extinction.
Dorsai: We will. We must. He is growing much too strong, the need is
obvious. If we do not weaken him now, he will destroy us totally. Our
rejection of his offers of alliance have maddened him.
********************
The Dorsai Commander watched the sensor displays with a mixture of
triumph and resignation. Yet another wave of the Shifting Winds interceptors
were attacking the defenses. The enemy might not get through to the homeworlds
this time, but eventually billions of his race would die. Multiple escape
fleets had long since been sent far and hidden and the races entire wealth
safely put in investments with the consortium of Elder Races to support them,
but the main populations of the five inhabited homeworld systems would soon
be ash.
Although the Dorsai had long been traders, their roots were that of
soldiers. A world of mercenaries - the best in the galaxy and the commander
took a savage glee recalling the opening shots of this war. 99,900
interceptors at a KC level of 101 ripping into Shifting Winds main system.
Destroying over 11,000 hubs from the system defense center before safely
retreating to their carriers. How the bastards had scrambled! Unfortunately,
surprise is an advantage that cannot long be enjoyed. The Shifting Winds'
response was, as expected, devestating.
As one might expect a Traveller to do, the next stardate Shifting Wind
moved a planet into the Dorsais' subsector and massive waves of interceptor
attacks followed.
"How many interceptors has he lost so far?", growled the Commander.
"Over 300,000", reported the sensor chief with evident satisfaction. 'Weren't
expecting a 360,000 hub system defense center, were you, sport?', thought the
commander, 'and still the fleets to deal with when you do get through that.'
The minimums had been met, Shifting Winds would spend at least 60 or 70 million
much needed credits destroying holdings worth less than half that.
"He thought he could stand in our way," commented the Dorsai leader, "but he
can't even afford the war. We can outspend him three or four to one and drain
his resources credit by credit if we have to." "Commander!," interjected
the sensor chief, "He's pulling out without destroying the homesystem worlds!"
"Shifting Winds has destroyed all fleets and space defences then left without
destroying our infrastructure and populations?" questioned the commander and
leader as one. "Correct" replied the sensor chief, "and computer estimates
the assault cost him almost one hundred million credits." The Commander and
Racial Leader looked at each other with first disbelief then amazed joy. All
objectives achieved without the expected loss of the home system!!! "Head us
back to the HomeWorld, Commander," said the Leader, "we have fleet and
weapons production to order." "Make it so, helmsman," ordered the Commander,
"Aye, sir, we do indeed. Shifting Winds obviously needs some instruction
in how to properly fight a war. He should be quite expert by the time we're
finished with him."
********************
- -----
Playing Hints and Questions
---------------------------
Q: If you have more than one Task Force in the same place, and an enemy
Task Force moves in, which one fights first?
A: The Task Force that moved there last would fight first, then the
second to last, etc.
Q: What is a Candidate Information Report (332), and why do I keep
getting told that there are no Candidates?
A: A Candidate is a "greenhorn" on a Planet or Task Force that has performed
enough actions, and gained enough experience to be eligable to enter the
Academy. If they don't have enough experience, they WILL NOT show up
with Action Code 332. This action code is used mainly to detect
commanders whose eligability notification you might have missed due to
a lot of other activity.
Q: What are Quick Reference Guides?
A: Quick References Guides are a compilation of all the current action,
and construction codes available to your race type at your CURRENT
Racial KC. For the mail players, please have mercy on me and don't ask
for a new one every time that you go up a single KC, it costs you an
event as well. You get all the new codes on the KC text attatched to
your turn. You can then pencil them in until it gets crowded, and
then order a new one.
Q: Can I put comment lines in my turns?
A: I have no problems with comment lines. There must be 5 spaces between
the end of the event line followed by a semicolon. you can then put
what ever you want after that. For example:
S0001,0010,001,024 ;advancing to Racial KC 10
S0001,0010,002,023,2001,10,AABB11 ;raising planetary KC
This format is fine for those that wish to have comments.
Q: Why does it take so long for some players to anwser messages?
A: The players that are playing electronically have a better reaction
time than the people who are playing through the U.S. Mail. Mail
players tend to have a 2-3 day wait to get a turn in the mail, and
then another 2-3 day wait for the response to return to me and be
processed. So have patience, those of you who don't receive
next turn responses aren't necessarily being snubbed.
Q: I'm a new player, how do I name my first leader?
A: The anwser I have for this is weak. Send me a note telling me what
you want them named. After that you'll be able to handle it yourself.
Q: I keep trying to recruit a Commander off of a planet, and it says that
there is no individual qualified. Why not??
A: As far as recruiting goes, "qualified individuals" means those planetary
or Task Force commanders that have gained enough experience to "qualify"
for recruitment. When they gain enough experience, you will be notified
through a passive.
News Clippings and Rumors
-------------------------
"these items are not necessary true"
Officals from The Shifting Winds are supposedly arming a giant Task Force
to try and overrun a first millenium artifact. A scout found a star almost
totally encapsulated by a metallic sphere, the scout had just begun its
scanning routines when a strange purple beam dissolved it into its component
atoms. Calculations estimate that the globe had a radius of almost 200
million miles. When said officals were contacted, they denied ever hearing
of such an occurance.
The two companies by the name of Imperial Biotechnic Macronics, and
Star-Technologies have become proxies in the next stage of the conflict
that started with "The Debris War". Funds in the hundreds of millions
are being poured into the newly created research divisions to finance
higher and higher levels of conflict.
Galanon the Leader of the Supremos had a minor setback in his reign as an
undetected assassin blew his cranial structure over the sycophant audience
gathered to witness his taking of a Heir-Body to produce another, of an
already prolific line of progeny. The audience dispersed quickly in a
desire to clean themselves off and, more likely, to avoid the assassin who
had disappeared without a trace. The assassins name was reputed to be
"Mask". Galanon (un?)fortunately was to be found to have assumed "room
temperature (tm)*" almost immediately.
The Salarian Alliance had a reality check when they they thought to
appropraite some property of The Imperial Confederacy. Debris from
13 missile vessels mingled with a close packed Asteroid Belt that used
to be Salara, the Capitol. Military forces were caught totally unaware
as The Proelium Empire sent a minor Carrier Task Force to deal with the
perceived misappropriation. Officals of the Salarian Alliance Embassy
had no comment, although most were seen to be wearing the dark hued
mourning vestments.
There is a rumor that races, complaining that there are not enough rumors,
have had their home starsystems slated for SuperNova Destabilizer tests.
Which in turn should generate a few rumors, thereby fufilling their request.
The NN# Sector received a new star in their constallation as The Shifting
Winds indulged in a bit of overkill moving his whole starsystem in as a base
of attack on neighboring stars. Forces were evidentially caught totally
unaware (clearing their nasal cavities with their digits) by this attack.
Members of The Imperial Confederacy have no comment other than to reiterate
that this is another example of why Travellers, as a whole, should be
eliminated, "because they upset the natural balance of the stars!". When it
was asked "What do Marauders do then?", the anwser was "Entropy IS natural!
Stellar migration is not!". Reporters for the SS left, confused.
Casualty List for Battle Base Cost
------------------------ ---------
750,000 SDC Firepower Hubs -------------- 56,250,000
4,200 Light Carrier - class 5's ------- 44,520,000
60 ECM Vessels --------------------- 480,000
400 Trader Cargo Vessels - class 1 -- 120,000
4 PathFinder Scout - class 1's ---- 14,800
700,000 Interceptors -------------------- 70,000,000
12,000 Interceptor Mines --------------- 600,000
400 Planetary Shield Centers -------- 400,000
400 Fortresses ---------------------- 120,000
----------
Total Cost = 172,504,800
In testing some new vessel designs, The Imperium of Aquila recently
discovered that when a planet has been Transformed, it also receives a 50%
bonus in vessel builds in firepower capacity. They were extremly pleased due
to the ability to build bigger war vessels at a quicker rate.
Rumors are speading that those deemed trustworthy will receive a portion of
Imperial Biotechnic Macronics stock. The Proelium Empire is evidentially
scrambling to find a loophole in the new Diversity Index laws for Company
interest accumulation.
Scouts encountered several debris fields in the LOS Sector where an
evidentialy ill-informed Travelller tried to jump a pair of planets into an
already full star system. The doomed planets then experienced a
catastrophic kinetic shield failure, imploding, destroying the worlds
instantaneously. Commanders of several scout Task Forces belonging to the
aformentioned Traveler were executed for reporting erronous information.
This however was reported to be simply an attempt by some embaressed
politicians to perform the time honored CYA.
The Skaran Union has been initiating a very aggressive recruitment program
that has produced an impressive number of Spies and Commanders doing their
thing in different parts of the galaxy. Beware the information net being
laid into place by the canny intelligence master.
A race of Miners calling themselves The Elder Barrians were developing a
good market in rare earth minerals until their harvesters developed a severe
case of indigestion after swerving to sate themselves on a platinum vein.
They "smelt" their finer metals by ingesting the ore, then excreting out the
finished product. Evidentially the stench involved with the final process,
encourages most races to accept delivery after a decontamination period.
Rumors are spreading that the, subtlely named, Killer Tomato Commie Pirates
are a race to beware of. Raids of precise military precision have been
plauging races in the #I subquadrant. Raiders with a logo of a fanged
tomato and sickle is becoming a sight to dread.
The Xxaron Federation is becoming a force to reckon with as their military
and economic might grows. There are rumors of growing dissatisfaction in
the ranks of the Galactic Alliance of Races as reports of impending war
spread throughout the rank and file.
The Imperial Confederacy membership morale grows lower and lower as military
venture after venture against The Shifting Winds fail to do any real serious
damage. The cunning Traveller has repotedly pushed the entire consortium
into a final desperate tactic of funneling all their resources into a front
company called Imperial Biotechnic Macronics, that would reduce the cost of
Technology advancement. There will reportedly be credits in the billions
funneled into the company, the majority share holder is The Proelium Empire,
a race notorious for its crimes against planetary biospheres. However
speculators are encouraged to contact them for stock information, rumors of
outragously high stock values are increasing.
Reports of a massive scanning campaign by Ponyets Mercantilist Republic,
is rumored to connect desires for a four quadrant domination, with the
search for an old, Pre-Foudation, homeworld.
In SubSector HE double hockeystick, a fierce battle was waged for planetary
control as the decedant complacency of an elder race world was disturbed by
the sudden appearance of war vessels belonging to Pendaris Planet Eaters.
Pendaris absorbed the Lances, destroyed the Fortresses and proceeded to
attempt an invasion. The invasion, which lasted over 20 rounds, was finally
decided in the favor of the planet, which belonged to the Darklings.
The Proelium Empire refused to appear at a hearing to determine if they were
responsible for the death of a member of the Slithy Brotherhood of
Re'myeld's spy network. While it is proper to kill millions in war, it is
considered in bad taste to torture to death expensive, and hard to replace,
spies. Proelium officals have no idea what this story is refering to, and
add that furthur more, in the future any spies caught looking for the
Capitol world will be strapped to the prow of a Planet Buster as it
decends to the fatally curious races homeworld.
*- Those races that are "right" understand whose "tm" (trademark) that is.
.....(ditto)
Short Fiction
-------------
"Excerpts from The First Millenium Concordance"
- part 5
[[ Deleted due to space restrictions...]]