Regarding Bruce Pihlamae's suggestion of a massive set of rules for
generating different mutated strains of the virus:
I really don't think it's a good idea to devote too much space in the basic
ruleset to virus-related info. Dave Nilsen noted that the virus was a plot
device (thank you, Wildstar!), and writing rules to concretize and
standardize the "face" of a plot device is IMHO a serious mistake, akin to
giving a set of tables and rules for Ancient Artifact Generation. I for one
would not buy any supplement which depended on a uniform GM-virus interface,
so to speak.
As a _Challenge_ article presenting an optional rules supplement, on the
other hand, I think such a set of rules might be quite welcome; similarly, it
might work as an element of a particular supplement, though I probably
wouldn't buy that supplement myself....
Seth L. Blumberg \ "`Mud wasps had built nests inside these nice
[email removed] (play) \ little holes.' `Inside our hydrogen bomb?' `Well,
[email removed] (work) \ as I say, inside these nice little holes.'"
> No one I know shares my opinions, least of all Columbia University. <