The major piece missing from the TNE draft character generation was which
skills go with each career. This shouldn't be a big problem. Old hands
can wing it. There is a trick to it though. You have to remember that TNE
is planned to be a `House Rules' game. So a quick look at TW2K or Dark Con
can give some insight on how this should work.
In TW2K, the first term in a career is handled differently from later terms.
In the first term, the skills you receive are defined. For example, an
atmospheric pilot will receive in her first term, pilot-3, navagation-1,
observation-1. For the remaining terms in that career, there is a set of
skills that the character may choose from.
An character generation program may have two options. One for designing a
character and one for randomly generated characters. Using the first option,
the program should prompt the user at the second+ term(s) with a list of
possible skills and how many skill levels the character take at that term.
The second option would simply randomly select skills from the list.
Changing careers includes changing branches inside the military. For
example, switching from Army Infantry to Army Support. TW2K doesn't have the
`downward sliding skill level increase' rule that the draft TNE character
generation rules does. Hopefully that downward counter would get reset at
a branch change and not just at full career changes (Navy to Merchants).
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\ oo Mark Urbin Racal-Datcom
\____|\mm "Vouf, Vouf!" These opinions are mine, no one
// //\ \_\ "Put down the Gauss" will claim them...
/K-9/ \/_/ "pistols..." [email removed]
/___/_____\ [email removed]
----------- Where am I going and what am I doing in this handbasket?
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