Re: TML nightly: Msgs 5175-5177 V51#14
In reply to #5177 UWP Generation by james vassilakos
Replies:
- #5184 Cold suns & soft science: UWPs revisted by james vassilakos
Jim sez ... >Archive-Message-Number: 5177 >Date: Tue, 9 Feb 93 16:51:45 PST >From: [email removed] (james vassilakos) >Subject: UWP Generation > [ Stuff on world generation deleted ] > > >1. Starport 5. Population >2. World Size 6. Government >3. Atmosphere 7. Law Level >4. Hydrographics 8. Technology > One major factor -- local sun type. Looking through the stuff in Imperial Encyclopedia, you see lots of Ag worlds orbiting M V suns. Without some major fudging World Builder's HB gives sub-zero equatorial temperatures for these. >The first thing wrong with this is actually the very first thing >we see. Why are we generating the starport first? Shouldn't starport >be determined by traffic, and shouldn't traffic be determined by >population? Hence, let's move starport after population (not in >the UWP listing, but in the order of stat generation). > > >1. World Size. Roll 2d6-2. > >2. Atmosphere. Roll 2d6-7+Size. > if size=0 then atmosphere=0. > confine range to 0-F. > >3. Hydrographics. Roll 2d6-7+Size. > if atmosphere is 1 or less, then DM -4 > if size is 1 or less, then Hydro=0 > if atmosphere is A-C then DM -4 > if atmosphere is E then DM -2 > confine range to 0-A > >4. Population. Roll 2d6-2. > if size is 2 or less, DM -1 > if atmosphere is 3 or less, DM -3 > if atmosphere is A, DM -2 > if atmosphere is B, DM -3 > if atmosphere is C, DM -4 > if atmosphere if greater than C, DM -2 > if atmosphere is 6, DM +3 > if atmosphere is 5 or 8, DM +1 > if hydro=0 and atmos>3, DM -2 > confine range to 0-A > How about including some sort of -x here for "unsuitable" sun type? Actually a negative DM for mean planetary temperature would be better. >5. Starport. Roll 2d6 (use whichever table suits the locality > but remember that high rolls result in > a lower quality starport). > if pop=0 then starport=X > if pop=1, DM +2 > if pop=2, DM +1 > if pop is 6-9, then DM -1 > if pop is A, then DM -2 > confine range to A-X > >6. Government. Roll 2d6-7+population. > if pop=0 then gov=0 > confine range to 0-F > >7. Law Level. Roll 2d6-7+government. > if gov=0 then law=0 > confine lower bound of range to 0 > >8. Tech Level. Roll d6. Modify as per the standard chart. > if pop=0 then tech=0 > otherwise, if hydro is 0 or A and pop is at least 6, > then tech must at least be 4. > if atmos is 4, 7 or 9, > then tech must at least be 5. > if atmos is 3 or less or A-C, > then tech must at least be 7. > if atmos is D or E and hydro is A, > then tech must at least be 7. > confine lower bound of range to 0 > >There, that wasn't so bad. I think you folks (at least those who >are interested) should be able to make sense of all of this. I'm >throwing down some example UWP's to show you what sort of worlds >this modified system tends to create. > - Arthur Green University College Dublin Computing Services Email: [email removed] Tel: [phone removed] "Documentation is like sex: when it's good it's great. When it's bad it's better than nothing"