Re: TML nightly: Msgs 5175-5177 V51#14

By Arthur Green ·

TML message #5180From bundle 441Read the whole thread (4 messages)

In reply to #5177 UWP Generation by james vassilakos Replies:
Jim sez ...

>Archive-Message-Number: 5177
>Date: Tue, 9 Feb 93 16:51:45 PST
>From: [email removed] (james vassilakos)
>Subject: UWP Generation
>
[ Stuff on world generation deleted ]
>
>
>1. Starport       5. Population
>2. World Size     6. Government
>3. Atmosphere     7. Law Level
>4. Hydrographics  8. Technology
>
One major factor -- local sun type. Looking through the stuff in
Imperial Encyclopedia, you see lots of Ag worlds orbiting M V suns.
Without some major fudging World Builder's HB gives sub-zero equatorial
temperatures for these.

>The first thing wrong with this is actually the very first thing
>we see. Why are we generating the starport first? Shouldn't starport
>be determined by traffic, and shouldn't traffic be determined by
>population? Hence, let's move starport after population (not in
>the UWP listing, but in the order of stat generation).
>

>
>1. World Size. Roll 2d6-2.
>
>2. Atmosphere. Roll 2d6-7+Size.
>   if size=0 then atmosphere=0.
>   confine range to 0-F.
>
>3. Hydrographics. Roll 2d6-7+Size.
>   if atmosphere is 1 or less, then DM -4
>   if size is 1 or less, then Hydro=0
>   if atmosphere is A-C then DM -4
>   if atmosphere is E then DM -2
>   confine range to 0-A
>
>4. Population. Roll 2d6-2.
>   if size is 2 or less, DM -1
>   if atmosphere is 3 or less, DM -3
>   if atmosphere is A, DM -2
>   if atmosphere is B, DM -3
>   if atmosphere is C, DM -4
>   if atmosphere if greater than C, DM -2
>   if atmosphere is 6, DM +3
>   if atmosphere is 5 or 8, DM +1
>   if hydro=0 and atmos>3, DM -2
>   confine range to 0-A
>
How about including some sort of -x here for "unsuitable" sun type?
Actually a negative DM for mean planetary temperature would be better.

>5. Starport. Roll 2d6 (use whichever table suits the locality
>                       but remember that high rolls result in
>                       a lower quality starport).
>   if pop=0 then starport=X
>   if pop=1, DM +2
>   if pop=2, DM +1
>   if pop is 6-9, then DM -1
>   if pop is A, then DM -2
>   confine range to A-X
>
>6. Government. Roll 2d6-7+population.
>   if pop=0 then gov=0
>   confine range to 0-F
>
>7. Law Level. Roll 2d6-7+government.
>   if gov=0 then law=0
>   confine lower bound of range to 0
>
>8. Tech Level. Roll d6. Modify as per the standard chart.
>   if pop=0 then tech=0
>   otherwise, if hydro is 0 or A and pop is at least 6,
>                 then tech must at least be 4.
>              if atmos is 4, 7 or 9,
>                 then tech must at least be 5.
>              if atmos is 3 or less or A-C,
>                 then tech must at least be 7.
>              if atmos is D or E and hydro is A,
>                 then tech must at least be 7.
>   confine lower bound of range to 0
>
>There, that wasn't so bad. I think you folks (at least those who
>are interested) should be able to make sense of all of this. I'm
>throwing down some example UWP's to show you what sort of worlds
>this modified system tends to create.
>

 -  Arthur Green
    University College Dublin Computing Services
    Email: [email removed]          Tel: [phone removed]

    "Documentation is like sex: when it's good it's great. When it's
    bad it's better than nothing"