How's She Goin'?
'Tis I. The last Newfoundland Traveller.
In that I have chosen to do a Software Engineering project on a
Traveller Stellar Sector Generator and Viewer/Database (of sorts), I
have been investigating as much of the online Sector data as possible.
There was a question put out about two weeks ago, which I responded to
about Bases and what they mean in the Imperium. Well, I have just listed
down all the bases in existence (In my listings, anyhow) and have a few
comments/questions. Getting typical of me, Eh?
Base Alegiance
code Description Codes
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A Imperial Scout and Naval Base Im
B Imperial Naval Base and Scout Way Station Im
C ? Va
D Imperial Depot Im
E ? [Ley 2629 & Spica 2318] Kl Hv Na
F ? [Dark Nebula 0503] (who is Uh??? ==)==> Uh
G Military Garrison (A guess... ) Jr Vf Na (etc)
H ? [corridor 0205] Vf
J ? [corridor 0916 & Dark Nebula 2105] Na J?
M Non-Imperial Military Base - any -
N Imperial Naval Base Im
P ? [Trojan Reach 3140] Dr
R Aslan Clan Base As
S Imperial Scout Base Im
T Aslan Tlauku Base (Tlauku? What is Tlauku?) As
U Aslan something? [Reaver's Deep 0237] Aw
W Imperial Scout Way Station Im
X Solomani (something or other...) So
Z Zhodani Naval Base (Relay Station ?) Zh
Now, some of these, as you can tell, are pretty cryptic, as are the
Alegiance codes in some of these sectors. I have no Idea. The worst thing
is, I am trying to binary code these things for space saving purposes, and
I need to know what they are, not just treat them as characters.
I have gathered that J? is probably Julian Protectorate. V? are usually
Vargr of some form, although there are so many variations on the code that
I am baffled. Uh is totally meaningless to me. Kl.... Klingon? Nah! :-)
Hv is obviously Hiver. Dr, well, can you say 'Chirper'?
Now, I am by no means a librarian, and in the hostile gaming environment
of Nfld, where ordering in at your favorite hobby store does nothing for
you, I am going mostly on TML articles and FTP scavenging. But, I feel the
need here to ask for info, as I am a little stumped. I am also trying to
create a mode for generating the nasty little buggers, like the Scout Way
Station. If worst comes to worst, I'll wing it (God knows, the prof won't
know the difference, Heh, heh, heh).
Also, I have been tossing the idea around about generating Xboat routes
in this monstrosity that I am contemplating. I figure a good old breadth first
spanning tree algorithm will do the job, but under what conditions does it
make a selection? What do all you sentients out there use as your baseline
assumptions. (And please don't say that "Gee, an Xboat route would look
pretty here!" is your method.)
I am also contemplating the implementation of an "artificial habitat" in
the generation scheme as an option. Kinda like a do-it-yourself Deep Space 9
or Babylon 5 step. Kinda like a Deep Space Refuelling Depot. Think of it!
Now in specified places in "the claw", there are bases that facilitate the
travel from Gushemege to Deneb without going through Corridor! (Yes, Anthony,
let's REALLY throw off game balance!)
So, if any of you know the information I seek or where to get it, I would
be eternally grateful.
Ciao,
Anthony
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Anthony Neal |"Lets bring up the cargo manifest. 2300 laser
[email removed] | pistols, 1600 laser rifles, 1 ATV, 67 suits of
Memorial University Of | combat armor and... What the hell are
Newfoundland | 'tribbles'?"
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