Inspired by Rob's 'Hobbes' & Adrian's song... :-)
CraftID: Socrates Class Transport, TL 15, MCr 42220.86
Hull: 300000/750000, Disp=333,333, Config=4USL, Armor=40G,
Unloaded=884,227, Loaded=5,052,832
Power: 1232/2463, Fusion=332396Mw, Dur=14days
Loco: 1200/2400, Maneuver=0.2, MaxAccl=.19G, Agility=0
9000/18000 Jump-2
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: A-EMS=FarOrbit*1, P-EMS=InterStellar*1,
Densiometer=250m*1, Neutrino=10Kw*1
ActObjScn=Routine, ActObjPin=Routine,
PasObjScn=Routine, PasObjPin=Routine,
PasEngScn=Simple, PasEngPin=Routine
Off/Def: DefDM=+7
Control: Computer=9*3, HoloLink*111, HoloHUD*111, LrgHolo=6
Accom: Crew=111, Bridge=14, Cmd=15, Engineer=70, Maintain=8,
Steward=3, Medic=1, Stateroom=111, Basic Env, Basic LS,
Extend LS, G-Plates
Other: Fuel=55,843Kl(50,000t from tanker required for jump-1)
Cargo=4,164,696Kl, ObjSize=Large, EMlevel=Strong
Note: 98.641 Kl per 1 MCr ship
CraftID: Rene Descartes Class Transport, TL 15, MCr 38952.65
Hull: 225000/562500, Disp=250,000, Config=4USL, Armor=40G,
Unloaded=746,662, Loaded=3,838,269
Power: 923/1846, Fusion=249117Mw, Dur=14days
Loco: 900/1800, Maneuver=0.2, MaxAccl=.18G, Agility=0
9000/18000 Jump-3
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: A-EMS=FarOrbit*1, P-EMS=InterStellar*1,
Densiometer=250m*1, Neutrino=10Kw*1
ActObjScn=Routine, ActObjPin=Routine,
PasObjScn=Routine, PasObjPin=Routine,
PasEngScn=Simple, PasEngPin=Routine
Off/Def: DefDM=+7
Control: Computer=9*3, HoloLink*105, HoloHUD*105, LrgHolo=6
Accom: Crew=105, Bridge=14, Cmd=14, Engineer=67, Maintain=6,
Steward=3, Medic=1, Stateroom=105, Basic Env, Basic LS,
Extend LS, G-Plates
Other: Fuel=41,852Kl(50,000t from tanker required for jump-1)
Cargo=3,088,677Kl, ObjSize=Large, EMlevel=Strong
Note: 79.293 Kl cargo per 1 MCr ship
CraftID: Heidegger Class Transport, TL 15, MCr 36268.1
Hull: 150000/375000, Disp=166,666, Config=4USL, Armor=40G,
Unloaded=599,853, Loaded=2,614,516
Power: 615/1229, Fusion=165838Mw, Dur=14days
Loco: 600/1200, Maneuver=0.2, MaxAccl=.18G, Agility=0
9000/18000 Jump-5
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: A-EMS=FarOrbit*1, P-EMS=InterStellar*1,
Densiometer=250m*1, Neutrino=10Kw*1
ActObjScn=Routine, ActObjPin=Routine,
PasObjScn=Routine, PasObjPin=Routine,
PasEngScn=Simple, PasEngPin=Routine
Off/Def: DefDM=+7
Control: Computer=9*3, HoloLink*98, HoloHUD*98, LrgHolo=5
Accom: Crew=98, Bridge=14, Cmd=13, Engineer=63, Maintain=4,
Steward=3, Medic=1, Stateroom=98, Basic Env, Basic LS,
Extend LS, G-Plates
Other: Fuel=27,861Kl(50,000t from tanker required for jump-1)
Cargo=2,012,713Kl, ObjSize=Large, EMlevel=Strong
Note: 55.495Kl cargo per 1MCr ship
CraftID: John Stuart Mill Class Transport, TL 15, MCr 35616.08
Hull: 128572/321429, Disp=142,858, Config=4USL, Armor=40G,
Unloaded=569,132, Loaded=2,276,042
Power: 527/1053, Fusion=142045Mw, Dur=14days
Loco: 515/1029, Maneuver=0.2, MaxAccl=.18G, Agility=0
9000/18000 Jump-6
Comm: Radio=System*3, Laser=System*3, Maser=System*3
Sensors: A-EMS=FarOrbit*1, P-EMS=InterStellar*1,
Densiometer=250m*1, Neutrino=10Kw*1
ActObjScn=Routine, ActObjPin=Routine,
PasObjScn=Routine, PasObjPin=Routine,
PasEngScn=Simple, PasEngPin=Routine
Off/Def: DefDM=+7
Control: Computer=9*3, HoloLink*97, HoloHUD*97, LrgHolo=5
Accom: Crew=97, Bridge=13, Cmd=13, Engineer=62, Maintain=4,
Steward=3, Medic=1, Stateroom=97, Basic Env, Basic LS,
Extend LS, G-Plates
Other: Fuel=23,863Kl(50,000t from tanker required for jump-1)
Cargo=1,705,240Kl, ObjSize=Large, EMlevel=Strong
Note: 47.878 Kl cargo per 1 MCr ship
There is a small fleet of 'John Stuart Mills' class transports
operating between Jewell and Efate. However, many of these ships
were destroyed during the 5th Frontier War.
All of the above vessels make use of the Calvin class Drop Tanker
(posted a few weeks back) which supplies 50,000 tons of fuel for
the ship's jump drives just prior to jump. Because of the
requirement that the ship must use exacly 50,000 tons of fuel, it
has led to a rather odd variety of hull sizes as the jump range
increases.
As Steve Higginbotham has noted, most bulk transport ships will
primarily jump along preestablished routes. These transports
require a significant support fleet to keep them in operation:
from the Calvin Drop Tankers to the ships needed to load and
offload cargo. They travel between heavy traffic class A ports
where such support is available and bulk jump transport is needed.
Some might ask why I used model nine computers in all of the above:
I found that substituting in lower models, along with the increase
in crew and control panels, the cost per kiloliter of carried cargo
was increased despite the lower cost of the computer.
Scott 2G Kellogg