In TML Nightly v52 n20, Anthony Neal [email removed] writes:
> Also, I have been tossing the idea around about generating Xboat routes
>in this monstrosity that I am contemplating. I figure a good old breadth first
>spanning tree algorithm will do the job, but under what conditions does it
>make a selection? What do all you sentients out there use as your baseline
>assumptions. (And please don't say that "Gee, an Xboat route would look
>pretty here!" is your method.)
The original Traveller rules have method for doing this. I could look it up
for you (no guarantees as to how well it works). It's based on distance, and
starport type.
Leonard Erickson [email removed]
CIS: [70465,203] [email removed]
FIDO: [email removed] [email removed] (preferred)
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