Virus problems 2/2

By Jeff Zeitlin ·

TML message #5411From bundle 455

(Continued from previous message)

  Regency-Vargr border must be protected.  Even if some or most of
  the Vargr states in the area adjacent to the Regency act in
  concert with the Regency, this actually increases the number of
  systems that must be blockaded.  And such cooperation can not be
  counted on, due to the fractious nature of Vargr society.  This
  means that the Zhodani Consulate must also blockade _its_ borders
  with the Vargr Extents.  That alone will be a major undertaking,
  and it is unlikely that the Zhodani (or any interstellar state)
  would have the manpower and ship power to create a blockade on
  this great a scale.  The matter is further complicated by the
  fact that we cannot logically assume that population and travel
  stop at the coreward extremes of either the Vargr Extents or the
  Zhodani Consulate.  This means that there is a high likelihood of
  the Virus being able to make an "end run" around the Zhodani
  Blockade.  Which means that the Zhodani must blockade their
  _entire_ border, all the way around, to prevent the Virus from
  entering from Coreward, then Spinward, then Rimward (the Vargr
  blockade was already discussed; that is the prevention from
  Trailing).  It also means that the Regency and the small states
  in the area must also be prepared to blockade the spinward area,
  as well.  The area from the spinwardmost point of the Zhodani
  Consulate all the way down to the Great Rift shows various human
  and Aslan states, and possibly some alien states as well.  This
  covers an area that appears to be _at_least_ as large as the
  Third Imperium at its greatest extent.  Could even the Third
  Imperium have blockaded its own borders in their entirety?

  I would like to see an alternative history which did not involve
  the Virus; I feel that the Virus did _too_ much damage to the
  former Imperial area.  I very much like the idea of the
  shattering of the Imperium; it allows for much more variety in
  play.  The idea of allowing a retrogression is also appealing; it
  gives a frontier feeling to the environment, and the creation of
  the smaller polities (and to a lesser degree the faction "safes")
  gives a feeling, even in the "core" worlds, that the frontier
  isn't all that far away, and that a certain kind of toughness is
  needed - an attitude which will "infect" almost everyone.  Trade
  is reduced, but still present, and with _more_ opportunity for
  the independent entrepreneur (and more risk to go with it, but...
  that's why the major companies pulled back, remember?), for both
  goods (obtained either legally or illegally) and services (to
  protect ships and systems from the latter).  Certainly, some
  "Wilds" can be accommodated, for the GM who likes the bootstrap
  campaign, as well.

  With such an alternate history in mind, I would be willing to
  work with others on this, either here or on another list (with
  summaries posted here).  If we elect to go to another list, I
  cannot manage it; I am on a DOS-based BBS with none of the fancy
  stuff for news handling that most other Internet sites have.

  If there isn't interest in such a project, I'll try to work out
  one on my own, and post the pertinent information in the form of
  "TNS news stories", "magazine articles", "personal diary
  entries", and straight out "referee's information".
==========================================================================
Jeff Zeitlin                                      [email removed]

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