Missiles...

By Anthony Neal ·

TML message #5421From bundle 456All messages with this subject

Hello All:

	As I have never been able to piece together the starship combat section
	of my rather error-filled MegaTrav Referee's Guide, I have decided to
	adopt my own way of applying damage, based on some of the commentaries in
	past volumes of the TML. Most of these medium-rare rules are based on the
	"damage based on Mw values" of weapons. Minor modifications and multipliers
	are used in certain areas relating to the UCP values, etc... Whatever.

	But then we enter the void of Missiles. Now, How the He** do we figure
	out the damage points value of missiles. No mention in any rule books.
	I referred to COACC for inspiration, came to a half baked 60 damage points
	per missile based on some stats there, but then the TL of the missile
	comes into account. Oh oh. And what about Nuclear and Antimatter...

	Does anyone out there have a system for such things? If so, a fairly
	inexperienced GM who's been trying desperately to get this thing working
	would appretiate some guidance.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Anthony Neal                 |"Lets bring up the cargo manifest. 2300 laser
[email removed]              | pistols, 1600 laser rifles, 1 ATV, 67 suits of
Memorial University Of       | combat armor and...    What the hell are
Newfoundland                 | 'tribbles'?"
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