Hello All:
As I have never been able to piece together the starship combat section
of my rather error-filled MegaTrav Referee's Guide, I have decided to
adopt my own way of applying damage, based on some of the commentaries in
past volumes of the TML. Most of these medium-rare rules are based on the
"damage based on Mw values" of weapons. Minor modifications and multipliers
are used in certain areas relating to the UCP values, etc... Whatever.
But then we enter the void of Missiles. Now, How the He** do we figure
out the damage points value of missiles. No mention in any rule books.
I referred to COACC for inspiration, came to a half baked 60 damage points
per missile based on some stats there, but then the TL of the missile
comes into account. Oh oh. And what about Nuclear and Antimatter...
Does anyone out there have a system for such things? If so, a fairly
inexperienced GM who's been trying desperately to get this thing working
would appretiate some guidance.
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Anthony Neal |"Lets bring up the cargo manifest. 2300 laser
[email removed] | pistols, 1600 laser rifles, 1 ATV, 67 suits of
Memorial University Of | combat armor and... What the hell are
Newfoundland | 'tribbles'?"
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