Combat in the Future Era

By Lionheart \|/ ·

TML message #5438From bundle 457

In response to the task related wound system, here's an alternative
(which would work better if you added the task rules suggested by Mr
Gott to these also)

Assuming Damage Inflicted =Damage of weapon - Armour
   (using GDW house system a bit)
eg 6 dice laser, against 2 dice assault armour = 4 dice inflicted
  That is 4d6

Damage  Con Rating
        (1,2,3)  (4,5,6)  (7,8,9)  (10,11,12)  (13,14,15)

1-2        S        F        F         F           F
3-4        S        S        F         F           F
5-6        C        S        S         F           F
7-8        C        C        S         S           F
9-10       M        C        C         S           S
11-12      M        M        C         C           S
13-14      D        M        M         C           C
15-16      D        D        M         M           C
17-18      D        D        D         M           M
19-20      D        D        D         D           M
21-22      D        D        D         D           D
23-24      D        D        D         D           D
25+        D        D        D         D           D

F = FLESH WOUND
    Include contusions, cuts and tissue damage. Tissue trauma is
    moderate, and the wounds are messy but not incapacitating.
S = SERIOUS WOUND
    Massive tissue trauma, bloodloss, internal organ damage and
    possible bone fractures. Roll 1d6 on following table.
     Limb and Torso: on a 1 or 2 you have a broken bone. A broken
    arm or leg renders the limb useless. A broken rib reduces dex
    and movement by half and all activities are at -2
     Head: Skull fracture causes massive blinding headaches,
    reducing int, dex and initiative by half. On a roll of 3 the
    victim takes no skull damage but has lost an eye.
    If a serious wound is left untreated for more than 20 mins it
    automatically worsens to a Critical Wound
C = CRITICAL WOUND
    Dangerous tissue trauma, severing of major artery or vein, and
    possibly severe damage to internal organs. Limbs are unusable
    and will require immediate attention as they have been all but
    severed. Roll 1d6 for additional effects
    Limb: on 1 or 2 the limb must be amputated.
    Torso: on 1 or 2 the lungs have been punctured and the victim is
    immobile. On 3 or 4 there has been major damage to the abdominal
    organs. Victim can still move but int, dex and initiative are
    reduced to 1 automatically. On 5 or 6 there is major damage
    to the lower abdomen and groin area. The victim cannot move,
    attack, or defend - he's too busy writhing on the ground in
    pain.
    Head: On a 1, skull has been shattered or crushed, suffering
    1d6/2 points from each of int and dex (brain damage). On a 2 ,
    the victim suffers amnesia and must forever make a Difficult
    task attempt (int) to remember people, places, incidents or
    things from his past. On a 3, the victim is blinded.
    If a critical wound is not tended to within 2 minutes, it worsens
    to a mortal wound.
M = MORTAL WOUND
    Essentially a killing wound. The victim is now dying. he may not
    move, attack or defend. Each turn he must make a Death Save. On
    a roll equal or less than the Death save number, he survives to
    the next turn.
D = DEAD
    The victim has instantly expired from the severity of his wounds.


DEATH SAVES
The death save number is equal to the Constitution statistic of the
victim.

CONSCIOUSNESS SAVE
After any wound, it is necessary to make a save to determine does
the victim lose consciousness
This number must be rolled under and is modified by the severity of
wounds.
This modification is equal to the damage point inflicted in the
attack.

CUMULATIVE WOUNDS
                  New Wound Level
Previous Wound
                   Flesh  Serious  Critical  Mortal

Unhurt             Flesh  Serious  Critical  Mortal
Flesh              Flesh  Serious  Critical  Mortal
Serious            Flesh  Critical Mortal    Dead
Critical           Flesh  Mortal   Dead      Dead
Mortal             Flesh  Dead     Dead      Dead

WOUND RECOVERY
 The wound will recover one level if a roll equal to or less than
the victims constitution stat is made. This can be modified at the
Gm's discretion to suit Medical care or lack of same or especially
nasty weaponry....such as from plasma weapons or other which I can
think of ie Polsci Stinger from Spacetime, graser cannons etc


The above is from 1st Ed Cyberpunk (slightly changed)and the wound
numbers on the table can be modified at will to suit the severity
 of the wounds.

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Also specifically to Sean Maguire

I think I was one who asked for Challenge submission guidelines..but
there was no sign. If you did receive a copy could you or some other
kind soul forward one to me?



From Matt

[email removed]

[Yes I'm a Solomani....want to make something of it GIS (genetically
inferior species)]