This is part 2 of 2 of Jim Kellerer's post
Again, Jim gets his TMLs via me, whenever I can get down to his place
and pass him a disk...he cannot reply in realtime to any comments
you may want to pass his way.
_Catie Helm_
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Hi again; Catie is doing my post part 2:
topsy... no that was Little Stevie Wonder...
Next: I have had Survival Margin for almost a month along with MegaTrav
Journal #4. Found them the same day in the same shop. GameScape, 333
Divisidero, San Francisco. Survival Margin: I have to also give it two
thumbs up. If this is an example of the quality of GDW's new stuff I am
looking forward to T:TNE. I have read most of the objections to the
scenario of the Regency, I somewhat agree with them, but I am willing
to work around it in view of the plot device. The Virus: As a computer
jock, I have a problem, but granting the existance of the Cymbeline
life form, and I can not find myself denying the possibility,
especially when one of my players has more problems with the Vargr as
a possible life form; had to do with the bone structure and build; as
she designed sculptures that had believable internal structure, and
studied that, so they would. She also had problems with them wearing
bucket topped boots, and pants on a furred race doesn't make a whole
lotta sense. ( ducking and running for cover screaming "No Flames, No
Flames...ARRRRRRRGH!" :-)) I can believe the virus ... just maybe... (
getting back to the point.) I loved the quotes from the "papers" of the
movers and shakers, How many of you read those carefully? ( lets see a
show of hands :-), Ok).
- -- SPOILER -- SPOILER -- SPOILER -- SPOILER -- SPOILER -- SPOILER --
Ok I guess I gave enough warning...
IRIS ???! I guess they put one over on all of us pretty good, hunhg!
Project Longbow... I wonder what that's all about. I notice that was
where Strephon was going when "he" was assassinated, and he couldn't
tell anybody about it! If I read Pentecost's report right; whatever it
is, should arrive at Meridian 78, Prime Redial, ( where ever that is -
any of you have a clue? :-)), in 1205 ! and are the Zhodani victims
just as we are ?? what is Jumpstart it looks like interesting times in
70 years. never mind that my group is not through 1118 yet I'd still
like to know what is in store for us. I will probably play through the
approching "interesting times" especially the getting closer of the
Domain and the Consulate. Then there is the next Core Expedition due to
leave in 1150 or 1160. How about a combined Zhodani - Domain crewed
expedition?
I converted one of my player characters from MT to T:TNE. It wasn't to
hard except for her psionics I'll have to wait for the rules for that,
Oh well.
Journal #4: Was one of the best DGP has done yet. Sadly the last
Traveller thing they will do. In the editorial they mention the titles
that they now will never put out. Hummm, I wonder if some one could get
the information that they had on "Zhodani and Droyne", "K'Kree and
Hivers", "Humans and Non - humans" , and "Robots and Cyborgs" for
publication if promised that the quality would be equal or better than
the previous stuff, It'd have to be converted ( Yet again ! ;-), Oh! I
think I see...) Lords of Thunder: a very well thought out campaign from
William H Keith Jr. I recommend it VERY highly it has some wonderful
detail and some unknown material about the K'Kree. Good stuff! as well
as Gateway sector,Pirates, Pirate hunters,races of the sector. a K'Kree
vocabulary. All this is Campaign material! an article on "Imperial"
Law, Custom Ship Add-ons ( I like this one! ;-)), and I think my group
is going to be looking at it closely one likes the swimming pool, but I
think the illegal stuff will be their picks, an extended Q&A includes a
discussion of the Primordials, A three page discussion of their new
game AI, as well as a special offer for Traveller players, and a
potpourri of stuff called Through the years. Which has unpublished
memos from their archives giving their ideas for the future of
traveller, some are good ideas some are not useable
in my campaign but others may find them useable. "The Badies from the
Core" Yup you guessed it ;-) the evil brain sucking Zho's, ( Again
reaching for the asbestos pants knowing Scott 2G is out there
somewhere... ;-)), went and ran into something they can't handle. Ya
know, I guess great minds do think alike, I have been building toward
that very same direction for some time now. :-) Honest... really.
Overall I think that it is well worth the $12.95 for 105 pages chock
full of information. Ok, ok, so some of the artwork is reprinted it is
all nice stuff and the quality is what I've come to expect of DGP.
Their new game looks good too, but it's not Traveller, so here is not
the place to discuss it. Good bye guys it's been fun and I've enjoyed
every product you've put out since Digest #8 ( my first one :-) ).
I think I'll bite the bullet, (as it were ), and go off, ( yes I know
I'm off ;-) ), and take off on a tangent. OK Guys I'm gonna make you
work for this one, and, I hope, a lot of band width. Just what do you
think high tech level Forensic science will be like ( high tech level
= 13 - 15 ;-) ). How will criminal investigation work? I have only
seen this addresed in traveller as " you are on a ship in jump and you
have no equipment except your wits ( if any :-)) to find who did it." I
am thinking of a murder on ground that some of my players can get
involved in and I don't want the Lab to solve it for them. I can
assume that if there are common devices that there will be illegal
methods around them but I find that I'm outa ideas. thanks for any
ideas at all. ( Metlay, Scott 2g, Rob Dean you guys all seem to have
opinions on everything. :-) :-) ). waiting with baited breath and
muffled oar.
Jim Kellerer