RE: damage system
In reply to #5451 Re: Damage system. by Steven Gott
To Steven Gott I kind of like your damage system but I'm a bit confused about it. Maybe I've been using the (hit/check location/check damage) system for too long. How do you modify wound type for armour? and what happens when a character has received n light wounds (for example). How many does it take for him to fall? Just one last comment. I didn't testplay your system yet but at 1st hand it seems incredibly realistic form the victims point of view. Really nice Pedro PS: I just thought of solutions for the above. about armour one can use it as an asset for the task. But this doesn't solve the cumulative effect of several wounds. maybe a solution is to use a 1 to 10 damage instead of the 5 types related to task difficulty. Then the level of the wound would be an asset for a (routine?) task. Past wound woulds also act as assets adding to the new one.