RE: damage system

By Pedro A.C. Tavares ·

TML message #5459From bundle 458Read the whole thread (5 messages)All messages with this subject

In reply to #5451 Re: Damage system. by Steven Gott
To Steven Gott

I kind of like your damage system but I'm a bit confused about it.  Maybe I've
been using the (hit/check location/check damage) system for too long.

How do you  modify wound type for armour?   and what happens when a character
has received n light wounds (for example).  How many does it take for him to
fall?

Just one last comment.  I didn't testplay your system yet but at 1st hand it
seems incredibly realistic form the victims point of view. Really nice

Pedro


PS: I just thought of solutions for the above.  about armour one can use it
as an asset for the task.  But this doesn't solve the cumulative effect of
several wounds.  maybe a solution is to use a 1 to 10 damage instead of the
5 types related to task difficulty.  Then the level of the wound would be an
asset for a (routine?) task.  Past wound woulds also act as assets adding to
the new one.