Jim Kellerer writes:
> I think I'll bite the bullet, (as it were ), and go off, ( yes I know
> I'm off ;-) ), and take off on a tangent. OK Guys I'm gonna make you
> work for this one, and, I hope, a lot of band width. Just what do you
> think high tech level Forensic science will be like ( high tech level
> = 13 - 15 ;-) ). How will criminal investigation work? I have only
> seen this addresed in traveller as " you are on a ship in jump and you
> have no equipment except your wits ( if any :-)) to find who did it." I
> am thinking of a murder on ground that some of my players can get
> involved in and I don't want the Lab to solve it for them. I can
> assume that if there are common devices that there will be illegal
> methods around them but I find that I'm outa ideas. thanks for any
> ideas at all. ( Metlay, Scott 2g, Rob Dean you guys all seem to have
> opinions on everything. :-) :-) ). waiting with baited breath and
> muffled oar.
Well, I don't know if you have ever seen the Classic Traveller
Adventure "Murder on Arturus Station" But I feel it is a classic.
You're party is asked by the station manager to help solve the murder
of someone aboard the station. It is a very well done module. And the
best thing is that you can change the killer each time that you play
the adventure, so even someone who has played the Adventure could do
it again the next time because the solution can be different each
time. Unfortunately it does not rely on forsenic science so there are
no helps there. It relies on character interaction, which I think is
the best part of role playing anyway. The GM has to play many parts
male and female each with their own motives and alibis. If you can
find it pick it up I think it may help. It has the feel of the Maltese
Falcon or an Agatha Christy murder mystery. Except in this case all
the clues are there for the hunting. What it basically boils down to
is good ole police work. Searching for clues and talking to suspects.
Of course everyone is a suspect and almost all have means, motive and
opportunity.
>
> Jim Kellerer
Greg Givler