Lords of Thunder (MTJ-4) SPOILER!

By Scott S. Kellogg ·

TML message #5496From bundle 460

Greetings all,

I just read through parts of the Lords of Thunder, haven't had
time to read it all, but I did have a couple observations.

************************Spoiler alert!*****************************

Did the Keith brothers get stuck somehow?  They pulled the same
rabbit outta the hat that they did in the FASA Sky Raiders trilogy.
I mean there it is!  ANOTHER burned out multi-generation TL9 asteroid
ship, destroyed by the internal factionalism of it's warlike
inhabitants.

If you want a craft design for it, I suggest you all take a look at
the Rift-Crossing ship and attendant fleet I posted a couple months
back.  (Except that has a jump drive...)  But I can tell you from
several hours work with a spread sheet.  The ship would *never* be
able to power artificial grav plates for 5000 years.  Nope.  Not
with MegaTraveller rules.  Also grav plates are TL 10.  Not TL 9!
Why couldn't they just say the damn thing was spun for gravity!

Also, the notion of an K'kree community of exiles sounds pretty
strange to me.  I always figured that the K'kree notion of exile would
fall under cruel and unusual punishment:  execution being FAR more
preferable.  Kinda like an Aslan being disgraced completely in front
of his family:  he'd prefer death.

Gripe!  Gripe!  Gripe!  Complain!  Complain!  Complain!

Still it IS the first time the K'kree ever got used in a decent way.
I always wondered if someone could ever write something for their use.
As bad guys, they have a good appeal to me, even if I never figured out
how to use them well enough to try.

I know I've asked this before, but has anyone out there ever managed to
get a campaign going that involved the vegitarians from hell?

Scott 2G Kellogg