Oops. Sorry about the previous blank message. (I haven't had my coffee
yet...)
I've always wondered why 6G was chosen as the maximum acceleration available
for M-Drives. It seems pretty arbitrary to me. It's been a while, but at one
point I extended the High-Guard tables into the 10G range (as I remember,) and
it was possible to design a sub-100 ton craft with sufficient agility as to
make it nearly impossible to hit. Add a large enough computer running a souped
up Maneuver/Evade, and you'll never get it in your sights... :) Who needs
armor at that point (since no one would ever nuke you, that's _illegal_... ;)
If I was going to be the "Devil's advocate", I'd say that the limit was on the
inertial compensators, _not_ on the drive itself, and that this shouldn't apply
in a combat situation since TL-8 fighter pilots routinely pull multiple-G
maneuvers. Add 6G of inertial compensation on top of a G-suit, and a 10-G
turn is within the limits of a combat maneuver, I think.
I think that this has even more bearing on TNE, since (as I understand things)
M-Drive is no longer the thrust-plate/reactionless model from classic-trav or
MT.
Thoughts?
- --
[email removed] (SPG6)
P.S. I wonder what the Imperial equivilant of coffee would be. (A toned-down
version of combat-drug as a beverage additive would really get your heart a
pumpin'...)