Re: Request for Traveller Tech
In reply to #554 Re: Request for Traveller Tech by Steven J Owens
Replies:
- #556 Re: Request for Traveller Tech by Steven J Owens
Drat! I sent a long reply to this, but it looks like it got lost in the shuffle. Here we go again... > >Eyephone shades with eye-cursor > > Things that eyephone shades can be used for are weapons tracking, I'm planning a set of smartguns, but they're on a back burner while I work on the fun stuff. > If you do any combat you can use the shades to provide 360 degree This might be fun. I'm thinking along the lines of programming an image converter (from one of the journals) into my hand computer, then filtering the data through the eyephone cameras through the computer before displaying it to me. The other ideas outlined are also interesting, but I think the GM is going to be very strict with Artificial Intelligences. > Swap your hand comp rom pack out and put in a module for local street > slang. Then when the local street scum question whether you belong on > their turf, you can respond to them eloquently with out resorting to > violence. Uhmm... yes, but where do you find a street slang module? Perhaps by dropping by the local major university's linguistics or anthro dept... > >Getting into the Rat Race... > > Swiss army rodents, a new style of computer peripheral hardware. > For breaking into computers I think you would have a better method by using > remote telecomunications from your hand comp. And a human is a better lock > pick than a machine, but as a bug or spy device it may work. Hmmm... I think you missed the point here. The reason for the rats to have the electronic lock picks and computer software is for THEIR advantage when they're doing stuff, not so I can pull out a rat and try to lockpick something. My character's computer and electronics skills are very high - I could probably hack most anything or pick any electronic lock. As far as remote telecomm, for the most part I agree with you. Too bad the GM doesn't. I can see some of his view - that the ships computers are self-contained and you have to gain entry to the ship to hack them. But then again many of the players and NPCs use their hand computers linked to their ships computers while they're in port. The idea behind the ratbot's interface and software is that they can sneak in to a "secure terminal" and dump the software directly into the computer, without having to hack past any login software or what-have- you. Speaking of which, what kinds of things could I do with my high computer skill? I'm in dire need of some ready cash (all of my benefits were used getting a +4 intelligence, my hand computer, and a scientist's scout/courier [from _More_Clout_For_Scouts_ in an early issue of the Dragon]) and I'm thinking about software as a possible source. I could write some "standard" software and sell it, or I could try to do a better version of the stuff on the list of ships software, or I could try to write new and unusual programs. Anybody have any ideas on new programs for the ships computers, or for hand computers? Steven J. Owens | [email removed] | [email removed] "Okay, Major Jonathan "Wrong-Is" Wright rubs his magic ring of Imperial Intervention and twenty stormtroopers with battledress and gauss rifles pop out of the microwave oven..." - Sean T. Grape, in a truly bizarre traveller campaign...