WIldstar:
>I know. However, T:TNE seems to consider TEDs important (probably
>because the TED code indicates "Opportunity for Player Characters to
>Engage in Officially Sanctioned Excessive Violence Against Generally
>Inferior Opposition" for Star Viking players). My fix preserves (at
>least IMHO) the intent of the rules on pp.191, but without requiring
>double definitions for te Government type codes.
>After I folded Tribal and the two Mystic governments into the existing
>codes, that left the TEDs. Since they are important to T:TNE, I needed
>to put the code somewhere, so I put it in the Allegiance. That left
>nothing in the UWP Government code. One possibility is to code all of
>these worlds as type 6 (Captive Government) and leave it up to the
>referee. I should note that you are still free to do this.
This last seems to imply that you think I am running a New Era
campaign. Not Hardly! And I am not too likely to do so in the near
future (say before the turn of the century), nor is it likely that
if/when I get around to a New Era campaign that my "New Era" will occur
in/around 1200 - more like 1500...
I exhausted the possibilities inherent in the New Era while reading (and
laughing at) the two canned adventures (incidently, Loren, Cynthia and I
cracked the cypher in the first adventure while sitting around waiting
for my daughter's ballet class to end. So how come the PCs are expected
to be unable to crack it without being given the key?), and can see no
real point in role-playing the New Era, since I have little if any
interest in beating up technological inferiors (though I concede I might
enjoy a game of beating up on the Arses), and even less in being a
peasant or TED i some backwater....
---Steve Higginbotham