> From: [email removed]
> Subject: G-rating
> How can a missile with a small computer hit a fast ship with a large
> computer when you factor in computer differences on the High Guard to-hit
> tables etc. Surely you can build ships that can't be hit especially
> when you have self guiding missiles that don't use the firing ship's
> computer rating.
It is possible that I've missed it, but I haven't seen one mention that
the computer does anything to help combat in TNE (other than 'being there',
if it ceases to 'be there' there are various negative effects as detailed
in the part on starship damage:)
The important stats are the ranges of the weapons, the skills of the gunners
and the TL of the MFC if any. The computer does not figure in like it did in
HG.
Evasive maneuvers and the skill of the pilot make a difference in two ways.
First of all it makes the hit tasks more difficult, and second, if you have
a suitable vector, you can outrun a missile pretty easily.
(And for the noncanonical contact missiles, the acceleration of the ship
comes into play in that the missile has to be able to intercept it inside
the same range band. If it doesn't have enough fuel to do this, the target
can just thumb it's nose at it when it goes tumbling by into the great void:)
> Bruce... [email removed]
- -bertil-
- --
"It can be shown that for any nutty theory, beyond-the-fringe political view or
strange religion there exists a proponent on the Net. The proof is left as an
exercise for your kill-file."