Missile eval

By Bertil Jonell ·

TML message #5599From bundle 468

  Here is the remaining damage versus different armour thicknesses of all
the direct impact missiles. While some may seem large compared to the
nuke/laser, remember the difference in hit chance and that these only inflict
one hit, not 1d6 hits.

  HE(KE) is a HE missile that is allowed to collide without detonation. It is
more effective than HE(HE) against a limited range of armours. The two HEAP
columns are for TL8 HEAP and TL15 HEAP (3G3). I'm leaning towards letting
HEAP max out at TL13 or so to keep the balance with the KEAP.

Missile:HE(KE)	HE(HE)	KEAP	HEAP	HEAP
Damage:	1-75	2-125	1/4-180	1-180	1-300
Armour
10	65	105	178	170	290
14	61	97	177	166	286
20	55	85	175	160	280
28	47	69	173	152	272
31	44	63	172	149	269
40	35	45	170	140	260
42	33	41	170	138	258
60	15	5	165	120	240
62	13	1	165	118	238
101	0	0	155	79	199

  Against ground targets they are rated: HE(HE), HEAP, KEAP&HE(KE)

- -bertil-
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