Here is the remaining damage versus different armour thicknesses of all
the direct impact missiles. While some may seem large compared to the
nuke/laser, remember the difference in hit chance and that these only inflict
one hit, not 1d6 hits.
HE(KE) is a HE missile that is allowed to collide without detonation. It is
more effective than HE(HE) against a limited range of armours. The two HEAP
columns are for TL8 HEAP and TL15 HEAP (3G3). I'm leaning towards letting
HEAP max out at TL13 or so to keep the balance with the KEAP.
Missile:HE(KE) HE(HE) KEAP HEAP HEAP
Damage: 1-75 2-125 1/4-180 1-180 1-300
Armour
10 65 105 178 170 290
14 61 97 177 166 286
20 55 85 175 160 280
28 47 69 173 152 272
31 44 63 172 149 269
40 35 45 170 140 260
42 33 41 170 138 258
60 15 5 165 120 240
62 13 1 165 118 238
101 0 0 155 79 199
Against ground targets they are rated: HE(HE), HEAP, KEAP&HE(KE)
- -bertil-
- --
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