Personal Combat

By Yngve Larsson ·

TML message #56From bundle 5

Hello,

I'm new to the list, so perhaps this question has popped up before,
but anyway:

By what system do you run personal combat?

Personally, I run a (naturally :-)) modified version of STRIKER. I'll
bother you with the gory details if there is any interest. The most
obvious effect is that I do not implement any Hit Points for characters,
but stick to the Light Wound/Serious Wound/Death classification of
STRIKER. My players don't seem to mind.

As a partial answer to [email removed] I briefly tried to
run Azhanti High Lightning Combat, but found the Action Point system
slowing the game.

Yngve Larsson             UUCP: ...[email removed] OR [email removed]
Dept of CIS                            Arpa: [email removed]
Linkoping University, Sweden                          Phone: [phone removed]