Re: Request for Traveller Tech
In reply to #559 Re: Request for Traveller Tech by Adrian Hurt
Replies:
- #561 Re: Request for Traveller Tech by Dan Williams
> Glad to hear this, as it means I'm on the right track. The only
> question is what kind of capabilities it'll have. The system I used to
> generate my character didn't mention any "robotics" skill, and I ended
> up with an Electronics-4 and Mech-2. My computer skill is more than
> enough to program them (level 6). In response to my initial query "I
> want to build some little rat robots-" the GM answered "You need
> robotics skill." to which I replied "There isn't any." To which he
> replied "It's in Citizens of the Imperium." Fun, eh? Well, he says I
> can't design the robots without robotic skill.
Electronics, some form of mechanical engineering, and computer programming
skills practically *define* robotics; you should almost get free robotics
skill points for this, or at least be allowed to use these related skills at
penalty.
This is a general comment by the way; Skills are not as narrowly focused in
reality as is implied in RPG skill sets. Many 'skills' are inter-related,
and can be applied to other things. I like hierarchical skill sets much
better than flat ones because of this. i.e. a character with:
Driving-2 -> GroundVehicle-4
Means that the character has a skill level of 4 when driving wheeled ground
vehicles (cars, small trucks) but has a skill of 2 in *all* other 'driving'
related skills, i.e. small boats, small hovercraft, large trucks, etc.
Of course, the problem is that coming up with a consistent set of
hierarchical skill is, um, difficult (to say the least).
> Thanks for the suggestions - how about the more common
> technology that is around and ready to be perverte to my nefarious ends?
Ammonia and Iodine mixed together makes a great contact explosive. Be
careful though; it is highly volatile once it has 'gelled', which takes
about 20 minutes. Don't breathe on it.
- --
C. Harald Koch NTT Systems, Inc., Toronto, Ontario
[email removed], [email removed], [email removed]
"There is no problem, no matter how large or how small, that cannot be solved
by an appropriate application of high explosives." -Leo Graf, 2298