Re: Request for Traveller Tech

By C. Harald Koch ·

TML message #560From bundle 53Read the whole thread (12 messages)All messages with this subject

In reply to #559 Re: Request for Traveller Tech by Adrian Hurt Replies:
> 	Glad to hear this, as it means I'm on the right track.  The only
> question is what kind of capabilities it'll have.  The system I used to
> generate my character didn't mention any "robotics" skill, and I ended
> up with an Electronics-4 and Mech-2.  My computer skill is more than
> enough to program them (level 6).  In response to my initial query "I
> want to build some little rat robots-" the GM answered "You need
> robotics skill."  to which I replied "There isn't any."  To which he
> replied "It's in Citizens of the Imperium."  Fun, eh?  Well, he says I
> can't design the robots without robotic skill.

Electronics, some form of mechanical engineering, and computer programming
skills practically *define* robotics; you should almost get free robotics
skill points for this, or at least be allowed to use these related skills at
penalty.

This is a general comment by the way; Skills are not as narrowly focused in
reality as is implied in RPG skill sets. Many 'skills' are inter-related,
and can be applied to other things. I like hierarchical skill sets much
better than flat ones because of this. i.e. a character with:

        Driving-2 -> GroundVehicle-4

Means that the character has a skill level of 4 when driving wheeled ground
vehicles (cars, small trucks) but has a skill of 2 in *all* other 'driving'
related skills, i.e. small boats, small hovercraft, large trucks, etc.

Of course, the problem is that coming up with a consistent set of
hierarchical skill is, um, difficult (to say the least).

> 	Thanks for the suggestions - how about the more common
> technology that is around and ready to be perverte to my nefarious ends?

Ammonia and Iodine mixed together makes a great contact explosive. Be
careful though; it is highly volatile once it has 'gelled', which takes
about 20 minutes. Don't breathe on it.

- --
          C. Harald Koch          NTT Systems, Inc., Toronto, Ontario
     [email removed],  [email removed],  [email removed]
"There is no problem, no matter how large or how small, that cannot be solved
by an appropriate application of high explosives."            -Leo Graf, 2298