Re: Fusiondrive Control Incorporated
In reply to #5597 Re: Fusiondrive Control Incorporated by Bertil Jonell
Replies:
- #5606 Re: Fusiondrive Control Incorporated by Bertil Jonell
Bertil Jonell [email removed] writes: > I imagine that the mechanism that harm the ship works like this: The > fusion rocket eject <whatever> (soft xrays perhaps:). If it is inside an Probably a jet of hydrogen and helium plasma. Effectively a continous plasma gun of some size, as you mention below. Drop-off is proportional to the square of the distance, but the constant of proportionality is different for a cone than for a sphere. > I know I used this for a suggested evasive tactics, but there *is* large > grey areas around the CG, especially now in TNE when it has been made clear > that you can't use it for propulsion. Believe it or not, I wasn't using it for propulsion. I got the idea by watching paper airplanes fly (they don't have any propulsion either). All of the control (I was flying sophisticated paper airplanes with canards, leading edge slats, trailing-edge flaps, rudders and the like) and the "propulsion" is provided by gravity. If you made your starship as light a paper airplane, it could glide too. Imagine for a moment a streamlined ship re-entering an atmosphere from orbit (the US Space Shuttle is a good example). It re-enters and files in to a landing without the application of any thrust (after the de-orbit burn, which happens in a vacuum). Now imagine a starship equipped with CG lifters doing the same maneuver. It wouldn't need heat shielding tiles, because the rate of descent could be controlled by varying the lift of the CG lifters. If the ship is at all streamlined (a basic cone, or a lifting body of some type) aerodynamic control surfaces can control it's heading, and it can glide in to the landing pad. If it actually is an airframe (like the space shuttle), it can be flown like a glider, with surprising precision and grace. Launching works exactly the same way, except that you are falling UP instead of DOWN. > The CG in general is a minfield of rationalizations that can backfire in > nasty ways: Imagine a powerplant that uses a weight suspended with CG > and has a generator attached to the wire. If the energy used up by the CG > is less that what you get out of the generator, you have yourself a free > energy device at least as good as the 'thruster plate power plant' that > was possible in MegaT:) Granted, but my idea doesn't depend on a something-for-nothing effect; it still works fine no matter how much energy the CG requires to maintain it's lift (as long as the ship has a power plant capable of running the CG). My "trick" works by using the CG to control the rate at which potential energy is exchanged for kinetic energy, and by transforming and controlling the kinetic energy by the action of air flowing over lifting surfaces. Principles familliar to all sailplane pilots. > IMHO we should follow the examples given (that CG needs additional > thrust of some kind to get anywhere). Right. In this case, the "thrust" is lift force generated by the atmosphere passing over aerodynamic surfaces, as the ship falls through the air. Without a CG, you need heat shielding and attain multi-dozen mach numbers. With the CG, you keep it under a couple of machs at all times, and come in for a nice slow landing. And you can control your glide ratio, too. > I remember the HOTOL and wonder if this setup could be combined with the > fuel scoops:) > (That would give a reason for keeping the fuel scoops even though GG > skimming is very rare in TNE) I like this idea! > Have you found any specific mention of if it is allowed to change fire > to new targets within a turn? I've only skimmed the ship combat as yet. I'll have a much better idea about what will and won't work after I study it thouroughly (planned for this week). [email removed] - -------------------------------------------------------------------------- Science-Fiction Adventure in the New Era