Yeah, it's me again. Two weeks in that living hell that humans call Notre
Dame, Indiana, doing the impossible for the ungrateful. Pfui!
Anyway, on various topics:
The only thing I'd heard from the DGP staff on the real Strephon was that they
were kicking around the idea of an adventure module with three possible
endings: one, that it's a clone or an impostor, two, that it's a Krenstein
special (i.e. a robot), and three, that it's really Streffie. Anyway, the
module would also contain a mail-in card that would let the ref vote for the
ending he or she liked best, and the "official" history would follow the vote.
(This was mentioned at the DGP roundtable at GenCon 1988, and no word since.)
On non-Imperium Traveller: I've done it twice, both times to introduce new
players to the game's mechanics. The universes were unremarkable future-
histories on a limited scale, but they went over well. The players were very
young, and found the Imperium a bit overwhelming.
On new and bizarre gear: There's enough material in my files for a separate
article on the subject, so that'll come along later. My specialty is in hand
weapons development, but other gizmos have made themselves known....
And to Jim Cunningham: The secret is in prioritization over time. I do what's
important to me at any given moment. Since I'm between finishing up my classes
(May 1987) and finishing up my thesis (sometime in 1990), I have more
flexibility for my writing, gaming, and music. Hopefully, in 1990 I'll be able
to get my Traveller book published, release my second album, finish my thesis,
and get married and honeymoon in New Zealand for a couple of weeks, all
without the need to resort to cloning or other drastic measures. I had to
shoot my clone two years ago, when he finished taking my comprehensive Ph.D.
exams for me and demanded time with my girlfriend as compensation.
(Realistically, though, I'll settle for the wedding and the Ph.D. |-> )
ciao,
metlay | HOW TO DIE YOUNG, #327:
Traveller Mailing List Historian|
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