Not to open this flamewar again ...

By Derek Wildstar ·

TML message #5660From bundle 473

Eric the Finn writes:
> To be honest, if I'm right, I prefer the thruster plates.  They make
> much more sense.  Somebody tell me what I did wrong.

Well, I get about the same numbers, or higher (work it out for a spaceship
mass of 1900 metric tons ... 3.8e7 m/s or about 0.13c ... yipes!  *That's*
a free trader?).

In any case, I called Dave Nilsen and asked him (without filling him in on
this discussion, and without outlining our various scenarios to him) how
the "Fusion Rockets" in T:TNE worked.  I did mention that I was concerned
about radiation and hot plasma effects.

Dave's answer was that the drive uses a heat exchange system to heat LH2
in the thrust chamber using energy from the fusion reactor.  No fusion,
no radiation, no massive damage.

There you have it; it's not physics (but then again, the "new era" space
drives obey physics about as much as the thruster plates and agaility
generators of MegaTraveller --- as Bertil pointed out, its about as sane
as arguing if AD&D "Magic Missiles" travel on a ballistic path).  It is
however, a playable game mechanic.

The great thing about Traveller is that as a role-playing game, and as a
story under control of the storyteller (referee); if this answer bugs you
or your players, you *are* perfectly fee to come up with your own
rationalization, and your own game ruling.  After all, it's your game.

'nuff said from me on this thread; I've got more important things to do.

                                ;-)


[email removed]
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                                                 Science-Fiction Adventure
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