More TNE Errat from Geo

By Kerry Harrison ·

TML message #5694From bundle 474

     Geo Gelinas on GEnie found some more errata:

     1. Page 56 - Career Entry Requirements Table:  The Hiver technical
     academy requires INT or EDU of 7+.  The table shows EDU or CHR of 7+.
     I have not checked out all the entries on this table.

     2. Page 114 - Skills List: Energy Weapons is listed under Strength.
     Agility (where it is also listed) is the controlling attribute.

     3. Page 340 - Communications Equipment:  The TL 9 and TL 10 1 liter
     communicators weigh the same.  The TL 10 is CR 50 less, but has
     -1/10th- the range of the TL 9 communicator of the same size.  (BTW
     radios sure have gotten a lot heavier in the New Era - in Striker, a 2
     Kg TL 9 radio would have a range of over 5000 KM).  Recommend changing
     the range -or- changing the size and mass.

     4. The use of a flechette grenade is a little confusing. Actually what
     is confusing is the "Close Range Penetration" of "9" for this
     particular grenade.  Does this mean it is wimpy close up? (I don't
     think so) Or, does it become a penetrator at short range?  (In which
     case it is a tremendous anti-APC weapon).  Okay, I just read the rule
     on flechettes again and believe this should be short range -Damage-
     which makes a lot more sense.  I just double
     checked with shotguns and found that at close range they have a Damage
     of 9.

     5. Most of the ships in the book do -not- list the total amount of
     fuel they take.  How are we supposed to know how much to purchase if
     we don't skim a gas giant?  One way to figure this out in the interum
     (and I feel that the volumes should be put in an errata sheet for our
     general information) is to subtract the empty weight from loaded
     weight. Then subrtract the volume in cubic meters of the cargo (since
     MT assumed 1 ton per cubic meter I chose to use this figure, therefore
     the mass of the cargo will equal its volume), and from that subtract
     the weight of any vehicles.  This will give you the weight in tons of
     the fuel (which, by no coincidence is also its displacement volume in
     tons, since by definition, a displacement ton is the volume occupied
     by one metric ton of hydrogen).  If you want cubic meters (also called
     kiloliters) then multiply the displacement by 14 (which TNE uses
     instead of the former 13.5 - since one ton on deck plans is now 2
     meters by 2 meters by 3.5 meters).

     While working on a set of deck plans, I worked out a -rough- formula
     for figuring out how many tons of fuel is G-hour. Simply divide the
     ship's displacement by 100.  Therefore, a 100 ton vessel would burn 1
     ton of fuel for 1 G-hour of thrust.  Be advised, I only looked at two
     examples, but the results were the same.  I checked the first two
     ships in the book.  If you have MT, you can check others.  Calculate
     the tonnage of fuel as above.  Then, using MT, find the number of jump
     units that a ship of that displacement and jump range would require.
     Multipy that number by 5 tons to find out how much jump fuel the ship
     requires.  Then subtract jump fuel from total fuel and you get the
     amount of reaction mass fuel. If you divid this number by (ships
     displacement divided by 100) you should get approximately the total
     number of G-hours that is listed on the ship's sheet.  If you try it,
     please post the results -positive or negative-.