Part two of a three-part post. Fixes are *NOT* official.
-----8<-----
Traveller: The New Era --- ERRATA SHEET, part 2/2, version 1.00, 6-26-92
NIT: pp.17, Homeworld Random Generation Table
The chart of DMs is on the next page, making it easy to overlook and hard
to use.
Fix: Add a mention on the Homeworld Random Generation Table that the table
of modifiers on the next page.
--- MG, GG
Commentary: I recommend that some of the more important charts be reprinted
in a small (16 page or so) booklet form and included in T:TNE Deluxe or the
T:TNE Referees' Screen. If this is done, the Homeworld Random Generation
table and its chart of DMs should be on the same page.
--- MG
NIT: pp.19, Homeworld Effects on Attributes
The modifiers are buried in the text, and difficult to find.
Fix: Place a table of the modifiers on the character generation worksheet.
--- MG
NIT: pp.23, Background Skills
The background skills are not noted on the character generation worksheet.
Fix: Place a table of background skills on the character generation
worksheet.
--- MG
NIT: pp.26, Secondary Activities
According to the information on pp.20, some careers offer the chance for
characters to increase their attributes. However, the only careers that
allow such increases are Athlete and Martial Artist.
Fix: Allow attribute increases as a secondary activity; two skill levels
for one attribute increase, up to a maximum of +2.
--- BJ, GG
NIT: pp.40, Undergraduate University
According to the contacts available, the only people who ever attend
undergraduate universities are the professors and researchers, and
journalists. No engineering, pre-med, history, law, or business students.
Fix: Contacts at Undergraduate University may be from potentially any
career. The referee should decide what that person's field of study was at
the time, and any subsequent career changes.
Alternate fix: Expand the definition of academic contacts to include
students (of potentially any field of study. The refere is responsible for
determining what career the contact is currently pursuing. It may be
completely unrelated to his or her field of study. In this case,
journalist contacts should be removed from Undergraduate University.
--- GG
NIT: pp.40, Graduate University
The comments above about undergraduate university also apply to graduate
university. There is, however, a higher probability that the contact will
be pursuing a career in a field related to his or her graduate studies.
Fix: Contacts at Graduate University may be from potentially any career.
The referee should decide what that person's field of study was at the
time, and any subsequent career changes.
Alternate fix: As above, and Government contacts should be removed from
Graduate University.
--- GG
NIT: pp.56, Career Entry Requirements table
Contrary to the table's explanatory remarks, there are no careers listed
that have an education requirement in parentheses.
Fix: The last sentence should read: "Social Standing requirements in
parentheses show what is required to enter the career with a commission."
The following table entries also need to be changed: Scientist and
Aviation should show a minimum Soc of "(6+)". Army, Marines, and Special
Operations should have a minimum Soc of "(5+)". Navy and Wet Navy should
have a minimum Soc of "(7+)".
--- GG
NIT: pp.57, Table of Ranks
At only one promotion per term, it will take a significant number of terms
to achieve a higher rank. While this may be reasonable for officers, it is
not for the enlisted ranks.
Fix: Use a shorter enlisted rank structure as per Twilight: 2000 (2nd ed.).
--- MG
NIT: pp.88, Nicosa Subsector data
Bhule, at hex 0334, should not be Industrial; it has atmosphere type 1,
which disqualifies it.
Fix: Remove "In" from the trade classifications for this world.
--- GS
NIT: pp.94, Special Wilds Careers
Recommend adding a Psionic Priesthood and a Survivor career. An NPC
template is provided for the latter, and it is one PCs from the wilds are
sure to be interested in.
Fix: Add the careers; possibly in a Challenge article or a special
supplement to Deluxe T:TNE.
--- MG
NIT: pp.103, Khulam Subsector data
Several of the entries contain errors.
Fix: World 049-049 in hex 2839 should be trade class "Po". Gresham in hex
3138 should not be "In". Futok in hex 3140 should be "Ag". The size class
VI stars at Agiruur (hex 3036) and Futok (hex 3140) should be "V".
--- GS
Commentary: Sub-dwarf stars, luminosity class VI, which appeared in Classic
Traveller book 6, have apparently been removed from T:TNE. Presumably this
was done on purpose, as the luminosity class tables (Steps 4 and 5 on
pp.192) have been completely changed. If so, any references to luminosity
class VI stars remaining from Classic Traveller data files should be
revised.
--- GG
NIT: pp.104, Khulam Subsector data
The world Quarry in hex 2933 now has tech level 3, but orbits a class M9 V
star, which has no habitable zone.
Fix: Make the world barren.
--- GS
NIT: pp.106, Task Resolution and Skills
The second paragraph of the overview reads in part: "This chapter is
presented here, before character generation ...". I hate to break the
news, but character generation starts back on pp.14, over 90 pages before.
Fix: Delete references to character generation following this section.
Alternate Fix: Move the section (pp.106-111) to begin around pp.14
--- GG
NIT: pp.168, The Regency
The first sentence of the paragraph implies that Norris used to be First
Regent of the Domain of Deneb, until he renamed it "The Regency", at which
point he became Archduke. This is exactly backwards.
Fix: The first sentence should read: "The Regency is the new name of the
Domain of Deneb by First Regent, then Archduke of Deneb, Norris."
--- GG
NIT: pp.172, Regina subsector data
Several of the entries contain errors.
Fix: Knorbes in hex 1807 should not be "Ag". Pscias in hex 2106 should be
"Ag". Enope in hex 2205 should not be "In", but should be "Ic". Heya in
hex 2402 should not be "Ag". Rethe in hex 2408 should be "In". Kinorb in
hex 2202 should be tech level 8.
--- GS
NIT: pp.172, Regina subsector data
Three worlds have dim stars with no habitable zones, but have world data
inconsistent with their primaries. The worlds are Algine in hex 2308,
which has a tech level 4 civilization. Moughas at hex 2406 is supposed to
be a water world, although liquid water is not possible on its surface.
Uakye was established as a habitable, although cold, in "A Plague of
Perruques" (Travellers' Digest #10) by Marc Miller and Gary L. Thomas.
Fix: Change Algine (hex 2308) to a M9 III. Change Moughas (hex 2406) to a
K9 V. Change Uakye (hex 1805) to a M0 V.
--- GS
NIT: pp.172, Regina subsector map
Yorbund, at hex 2303, is shown as having water. In fact, it has no water;
its oceans are fluid.
Fix: Change the map symbol for the world.
--- GS
NIT: pp.178, Ershur Subsector data
The world of Towering has no trade classifications, and is missing a tab
needed to make its data align with the other entries.
Fix: Insert the tab.
--- GS
NIT: pp.178, Ershur Subsector data
Barren worlds, like Observatory, do not have any trade classifications
other than "Ba".
Fix: Observatory in hex 0807 should not be "Lo", "Ni", or "Po".
--- GS
NIT: pp.178, Ershur Subsector data
There are several errors in the stellar data. Villana has a tech level too
low for survival in a system that has no habitable zone. There are also no
size class VI stars.
Fix: Change Villana at hex 0801 to a M9 III star. Change the class VI
stars at Fournier (0304), Thallium (0307), Cleves (0403), Lebenstraum
(0503), Chamati (0602), and Raldery IV (0701) to class V.
--- GS
NIT: pp.178, Ershur Subsector map
Vilardi, at hex 0205, is shown as having water. In fact, it is a world
with Fluid oceans, and has no liquid water.
Fix: Change the map symbol for the world.
--- GS
NIT: pp.186, Step 4: World Size
The planetary density table is way over on pp.190; hard to find and hard to
remember.
Fix: Add a note to the step referencing the density table on pp.190.
--- MG
NIT: pp.188, World Size table
The table is missing the sizes for large and small gas giants.
Fix: Small Gas Giants have a minimum diameter of 20,000km and a maximum
diameter of 59,999km. Large Gas Giants have a minimum diameter of 60,000km
and a maximum diameter of 120,000km.
--- GG
NIT: pp.189, World Physical Data table
The entry for hydrographics code 3 indicates "Dry".
Fix: It should read "Wet".
--- MG
NIT: pp.193, Step 13: Orbit Zones
No instructions are given for stars whose spectral classification falls
between the table entries.
Fix: Add the instruction "If the spectral class of the star in question is
not on the table, use the column of the nearest listed spectral class. For
example, a G3 star would use the G5 column of the table."
--- JD
NIT: pp.198, Terrain and Travel
Mention should be made in this section that flying vehicles, including
helicopters, aircraft, and grav vehicles may choose to fly above the
terrain, therefore avoiding any terrain effects.
Fix: Mention this fact.
--- GG
NIT: pp.225, Step 6: 100 Diameters Travel Times table
The table is incorrect in almost every entry.
Fix: The corrected table is below:
100 Diameters Travel Times
World size:
0 1 2 3 4 5
G-hours
0.1 50m* 12.7 25.3 38.0 50.7 63.4
0.2 25m 6.3 12.7 19.0 25.3 31.7
0.3 17m/== 4.2 8.4 12.7 16.9 21.1
0.4 13m/== 3.2 6.3 9.5 12.7 15.8
0.5 10m/== 2.5 5.1 7.6 10.1 12.7
0.6 9m/== 2.1 4.2 6.3 8.4 10.6
0.7 == 1.8 3.6 5.4 7.2 9.1
0.8 == 1.6 3.2 4.8 6.3 7.9
0.9 == 1.4 2.8 4.2 5.6 7.0
World Size:
6 7 8 9 A SGG
G-hours
0.1 76.0 88.7 101.4 114.0 126.7 472.4
0.2 38.0 44.3 50.7 57.0 63.4 236.2
0.3 25.3 29.6 33.8 38.0 42.2 157.5
0.4 19.0 22.2 25.3 28.5 31.7 118.2
0.5 15.2 17.7 20.3 22.8 25.3 94.5
0.6 12.7 14.8 16.9 19.0 21.1 78.7
0.7 10.9 12.7 14.5 16.3 18.1 67.5
0.8 9.5 11.1 12.7 14.3 15.8 59.0
0.9 8.4 9.9 11.3 12.7 14.1 42.5
World size:
LGG
G-Hours
0.1 944.8
0.2 472.4
0.3 315.0
0.4 236.2
0.5 189.0
0.6 157.5
0.7 135.0
0.8 118.1
0.9 105.0
Time in hours unless otherwise mentioned.
Accurate to 1/10 hour.
==: is time required to expend the specified G-hours.
time/==: is (specified time OR time required to expend specified G-hours,
whichever is GREATER) OR 25 min, whichever is LESS. Basically a really
short time.
Commentary: Note that the basic assumption that G-hours can be used as a
velocity in these calculations is adhered to, though many of the numbers in
the size-0 column are small enough that the assumption is not really valid.
The value for 0.1 G-Hour and a size 0 world is ASSUMED to be correct,
just because I have no reason to believe that there IS a correct answer to
that particular question. Other values for the size-0 case are based upon
this. It is assumed that Neptune is the size of the generic Small Gas
Giant. Neptune has a diameter of ~49,000Km. It is assumed that Jupiter is
the size of the generic Large Gas Giant. Jupiter has a diameter of
~138,000Km.
--- SH
Commentary: Steve's calculations for large and small gas giants were
corrected to Traveller "Standard" large and small gas giants (120,000km and
60,000km, respectively). For small gas giants, Steve's values were
multiplied by 60/49 (or about 1.224); for large gas giants, the factor was
120/138 (or about 0.8696).
--- GG
NIT: pp.226, Step 10: Emerge from Jump Space
The second sentence of the second paragraph is confusing at best.
Fix: Replace the second sentence with: "Outstanding Success indicates that
no course correction is needed; the ship's exit point is correctly
positioned so its residual velocity will take it from 100 diameters to 10
diameters."
--- GG
NIT: pp.226-227, Step 14: Interplanetary Distance Matrix table
The table as published is incorrect in almost every entry.
Fix: The corrected table is presented below:
Interplanetary Distance Matrix
Outer orbit number
1 2 3 4 5
Inner orbit number
0 (10) 100* 250* 400* 700* 1300*
1 (20) 150* 300* 600* 1200*
2 (35) 150 450* 1050*
3 (50) 300* 900*
4 (80) 600*
6 7 8 9 10
Inner orbit number
0 (10) 2500 4900* 9700 19300 38500
1 (20) 2400 4800* 9600 19200 38400
2 (35) 2250 4650* 9450 19050 38250
3 (50) 2100 4500* 9300 18900 38100
4 (80) 1800 4200* 9000 18600 37800
5 (140) 1200 3600* 8400 18000 37200
6 (260) 2400 7200 16800 36000*
7 (500) 4800 14400 33600
8 (980) 9600 28800
9 (1940) 19200
11 12 13 14 15
Inner orbit number
0 (10) 76900 153700 307300 614500 1273900
1 (20) 76800 152600 307200 614400 1273800
2 (35) 76650 152450 307050 614250 1273650
3 (50) 76500 152300 306900 614100 1273500
4 (80) 76200 152000 306600 613800 1273200
5 (140) 75600 151400 306000 613200 1272600
6 (260) 74400 150200 304800 612000 1271400
7 (500) 72000 147800 302400 609600 1269000
8 (980) 67200 143000* 297600 604800 1264200
9 (1940) 57600 133400 288000 595200 1254600
10 (3860) 38400 114200 268800 576000 1235400
11 (7700) 76800 231400 538600 1198000
12 (15380) 153600 460800 1120200
13 (30740) 307200 966600
14 (61460) 659400
16 17 18 19
Inner orbit number
0 (10) 2457700 4915300 9830500 19665900
1 (20) 2457600 4915200 9830400 19665800
2 (35) 2457450 4915050 9830250 19665650
3 (50) 2457300 4914900 9830100 19665500
4 (80) 2457000 4914600 9829800 19665200
5 (140) 2456400 4914000 9829200 19664600
6 (260) 2455200 4912800 9828000 19663400
7 (500) 2452800 4910400 9825600 19661000
8 (980) 2448000 4905600 9820800 19656200
9 (1940) 2438400 4896000 9811200 19646600
10 (3860) 2419200 4876800 9792000 19627400
11 (7700) 2380800 4838400 9753600 19589000
12 (15380) 2304000 4761600 9676800 19512200
13 (30740) 2150400 4608000 9523200 19358600
14 (61460) 1843200 4300800 9216000 19051400
15 (127400) 1183800 3641400 8556600 18392000
16 (245780) 2457600 7372800 17208200
17 (491540) 4915200 14750600
18 (983060) 9835400
Commentary: Note that any distance over ~120,000 light seconds will take
the fastest ship listed in T:TNE over one year to cross, so the parts of
this table dealing with the orbits 13+ are especially meaningless. Note
also that any ship can jump to any orbit 7+ faster than it can cross the
distance in normal space. Finally, the entries that were correct in the
initial tables are marked with an '*' (all 22 of them)
--- SH
NIT: pp.227, Step 14: Interplanetary Speed table
The table as presented is incorrect in every entry.
Fix: The corrected table follows:
Interplanetary Speed
Time (min)
G-Hours
1 142
2 71
3 47
4 35
5 28
6 24
7 20
8 18
9 16
Commentary: Note that these values are about 25% lower than those on the
original table. Which means transits are 25% FASTER.
--- SH
NIT: pp.241, Potential Breakdowns
The wear and potential breakdown rules are presumably to be applied to
starships as well as other types of equipment. However, there is a rather
sticky problem: consider a starship in jump space. If the ship's power
plant fails, life support will stop, and everybody aboard the ship will die
in a number of hours.
Fix: Unlike vehicles, starship systems should be designed for 24 hour a
day, 7 day a week performance. Roll for potential breakdowns twice per
week (once on leaving orbit, and once on exit from jump space) instead of
once per 8 hours.
Alternate fix: Assume the starships vital systems (power plant and life
support as a minimum) have integral multiply-redundant internal backups, so
that breakdowns are not life-threatening unless ignored for more than a
week.
Commentary: There are 21 8-hour periods in a typical 7 day jump; for a
power plant with a wear value of 1, this is a 74.5% chance that a potential
breakdown will occur within the first 4 days of the jump. Assuming that
the engineer has a relevant asset of 10, there is an 87.5% chance that
there will be an actual breakdown sometime during the next day. Overall
about a 65.2% chance of a power failure sometime during the jump.
--- GG
NIT: pp.242, Increasing Wear; last paragraph in the section
When keeping separate track of the wear value individual components
separately, care must be taken to keep the combination under control.
Fix: When tracking the wear value of components separately, the referee
should assign wear values that are no greater than the overall wear value
of the vehicle. Each period, only one die roll is made. It the number
rolled is greater than the overall wear value of the vehicle, no potential
breakdown occurs. If a potential breakdown does occur, the referee must
randomly choose one component from all those components with a wear value
less than or equal to the number rolled. As component wear values change,
the vehicle's overall wear value is the same as the highest wear value of
any of the components.
Commentary: For example, a vehicle with wear value of 5 is broken down into
4 components, each of which are given a wear value of 5. If 4 rolls, one
for each of the components, are made each period, there is a 93.75% chance
that at least one of the components will have a potential breakdown each
period; effectively a wear value of 10. With the fixed rules, potential
breakdowns still occur only 50% of the time.
--- GG
NIT: pp.248, Psionics Skill Cluster
The Foreboding skill of the arcana sub-cluster is missing from the table,
but present in the text.
Fix: Add it to the table.
--- GG
NIT: pp.258, Psionics
The descriptions of the effects of the different power levels is buried in
the text, and hard to pick out.
Fix: Prepare a table listing these effects.
--- MG
NIT: pp.262, Ling-Standard Products PR-317
This guard robot looks strangely like a Zhodani warbot.
--- MG
NIT: pp.273, SAR (Single Action Revolver)
A single-acting revolver can be "fanned". This consists of holding the
trigger back and rapidly cocking and releasing the hammer with the other
hand (much easier to demonstrate than to explain).
Fix: Single-acting revolvers can be "fanned"; firing up to three rounds per
fire action. "Fanning" also increases the difficulty of all of the shots
by one level.
--- GG
NIT: pp.313, third line from the top in the left-hand column
There are no damage control rules at right, or anywhere else that I can
find for that matter.
Fix: Provide a page number reference (after adding the damage control rules
if they have been inadvertently left out).
Alternate fix: Delete the reference to non-existent rules.
--- GG
NIT: pp.322 and pp.326: Fuel hits
The rules provide a die roll for determining how many tons of fuel are lost
as a result of battle damage. Unfortunately, starship fuel is given in
cubic meters, not tons, in the starship descriptions.
Fix: Insert the comment "(one ton is 14 cubic meters)." to each reference
to tons of fuel lost.
--- BJ
NIT: pp.333, Engineer Demolition Kit
The description states that "Items without a weight, etc. are not available
separately." Strictly speaking, no item listed is without a "weight,
etc.", however many are listed with negligible weight.
Fix: Delete the sentence restricting availability. Everything described
has a price listed and can be bought.
--- GG
NIT: pp.341, Data-Display Recorder Headpiece
In the description of this device, commdots and commdot multiplexers are
mentioned. Unfortunately, the commdots and their multiplexer do not appear
in the equipment listing at all.
Fix: Replace the last two sentences in the first paragraph of the
description with: "Although useless by itself, the headpiece can be
interfaced with any number of Tech Level 13+ devices."
Alternate Fix: Add the information on commdots and commdot multiplexers to
the communications section of the equipment lists.
--- MU
NIT: pp.345: Locator, Inertial; and pp.346: Navigator, Inertial
The same problem as in the MegaTraveller Imperial Encyclopedia. The
Inertial Locator is a heavier, more expensive, TL-9 version of the cheap
lightweight, TL-8 Inertial Navigator. The Inertial Locator also features
slightly less utility and a more cryptic description.
Fix: Remove the entry for "Locator, Inertial" on pp.345
--- BJ
NIT: pp.357, 4cm RAM Shoot-Through Grenade
There is no listing for 4cm RAM grenades for use with weapons that have an
integral grenade launcher.
Fix: Presumably the convention 4cm RAM grenades have the same
characteristics as 4cm RAM shoot-through grenades. A comment to this
effect should be included.
--- MG, GG
NIT: pp.359, Armor
Reflec armor has disappeared. With the new lower penetration personal
lasers, most armor will stop lasers. However, it would be handy to have an
armor specifically designed to stop lasers.
Fix: Add reflec to the table, with an armor value of 0 and a lower price.
--- MG
Commentary: I note on pp.298, "Lasers are more efficient at penetrating
armor than they are at delivering damage". This is certainly true for
vehicle and starship lasers. However, an examination of the small-arms
lasers indicates that they are very poor at penetrating armor, but very
good at delivering damage to an unarmored target. Is this really the
intended effect? Perhaps small-arms lasers should have a penetration value
of 1/4, and about half the damage value listed.
--- GG
NIT: pp.359, Armor: Combat Environment Suit
The suit listed has no associated helmet. Such a suit should have a
visored helmet. A visored helmet does not appear on the chart until TL 10.
Fix: Add an integral helmet to the suit; add H (head) to the coverage
codes.
--- MG
NIT: pp.347, Remote Deployable Sensor
The device has a collapsed volume of 26 kiloliters, and a weight of 260
metric tons. Therefore it has a density of 10 g/cc; slightly less than
that of solid lead. Aluminum (density 2.6) or titanium (density 4.5) might
be more representative of the materials the device is made out of.
Fix: The weight of the Remote Deployable Sensor should be about 100 tons.
Commentary: When estimating the weights and volumes of various items, a
couple of comparisons like those on the following table frequently comes in
handy. From Thomas Glover's "Pocket Ref" (Abbeon Cal, 123-33T Gray Ave,
Santa Barbra, CA). The table shows the mass (in kilograms) of one cubic
meter of each substance:
Ground Cork 160.2
Wood (chestnut) 480.6
Soy Beans 720.8
Pure Water 1,000.0
Crushed Stone 1,601.8
Aluminum 2,643.1
Basalt (rock) 3,011.5
Hematite (iron ore) 3,219.7
Titanium 4,540.0
Bronze 8,153.4
Copper 8.906.3
Iron 7.769.0
Lead 11,389.1
Gold 19,286.3
--- GG
NIT: pp.356, Plasma Bazooka
The explanatory note mentions both a solid rocket motor and using part of
the plasma jet for recoil compensation. Shouldn't it be one or the other,
and not both?
Fix: The next to the last sentence should read: "The bazooka has
considerable back blast, as the rocket exhaust is vented to the rear. The
rocket ignition is synchronized to the firing of the plasma jet, to reduce
recoil to a manageable level."
--- GG
TYPO: pp.38, last paragraph of Stellar Regions (middle of right column)
The earlier text, and the Stellar Regions DMs table, indicate a maximum
wear value (and therefore a maximum total value modifier) of 8. This
paragraph states a value of 10.
Fix: Alter the first and last sentences of the paragraph; replace "10" with
"8" in both instances.
--- GG
TYPO: pp.65, Lancer: Other Assets.
Technician is a cluster skill, and should be boldface.
--- GG
TYPO: pp.112, Skill Descriptions; first paragraph
The specific meaning of "-" is detailed only for Tech Level requirements.
The "-" code is also used for Law Level, where it has a slightly different
meaning.
Fix: Add a sentence explaining that the notation "-" next to a homeworld
description indicates the maximum allowable standard for the skill. The
specific instructions for Tech Level are an exception to this.
--- GG
TYPO: pp.174, Government
The last sentence of the second paragraph seems to imply that Count
Nolanar, or his daughters, have discovered the secret of time travel.
Fix: The sentence should read: "The transition of government will not be
complete until the end of 1200."
--- GG
TYPO: pp.183, Hydrosphere; last paragraph
The last two sentences are missing a "%" sign after the numbers.
Fix: The end of the paragraph should read: "A desert world may have up to
4% free-standing water and still be considered a desert world. Conversely,
a water world may have a 95% hydrosphere and still be considered a water
world."
--- GG
TYPO: pp.189, World Law Level
The entry for law level 6, reads: "Moderate (all firearms except firearms
prohibited)".
Fix: Change the second occurrence of firearms to read "Shotguns".
--- MG
TYPO: pp.192, Step 5: Decimal Classification
The instruction "Roll 1D10 and treat a roll of 0 as ) (instead of 10)."
contains a typographical error.
Fix: Replace the ")" with "0".
--- GS
TYPO: pp.195, Step 41: Subordinate Government table
The entry "Self-Perpetuating Democracy" is not a reasonable Traveller
government type.
Fix: The entry should read: "Self-Perpetuating Oligarchy".
--- GS
TYPO: pp.197: Non-Terrestrial Environments
The penultimate sentence of the first paragraph in this section states that
"The effects of gravity have already been discussed in the context of
combat in the Combat chapter." Unfortunately for the first-time reader,
the combat chapter has not yet been presented at this point.
Fix: Alter the sentence to read: "The effects of gravity in the context of
combat are discussed in the Combat chapter, beginning on pp.307."
--- GG
TYPO: pp.228, Step 3: Non-starship Mission table
Several die rolls are have a caret "^" before the number.
Fix: Delete the carets.
--- BJ
TYPO: pp.291, Water Vessels
What is a "SWATH" ship?
Fix: Remove the reference to "SWATH ships" in the first sentence.
Alternate Fix: Define what a "SWATH ship" is.
--- GG
TYPO: pp.301, Instruments
While I suppose an aircraft or grav vehicle might carry a wind speed
indicator (which would logically enough, measure the speed of the wind in
relation to the ground), a more common device would be an airspeed
indicator (which measures the vehicle's speed through the air).
Fix: replace "wind speed indicator" with "airspeed indicator".
--- GG
TYPO: pp.302, Vehicle Collision Examples
The example states that (95 x 2) / 10 is 35. It is not; 19 is correct, and
is used throughout the rest of the example.
Fix: The correct answer is 19.
--- MG
TYPO: pp.337, Accessories
The following makes no sense: "Batteries power the air recycler achieve
capacity; ..."
Fix: The fragment should read: "Batteries power the air recycler; ...".
--- GG
TYPO: pp.347. "Sniffer" Bioscanner (illustration)
The device illustrated is a NAS sensor handset and backpack.
--- ??
TYPO: pp.348, Bays
The first sentence is ungrammatical, and probably incorrect as well.
Fix: The section should begin "Bays are built ..."
--- GG
TYPO: pp.348, Short
The definition of a range band is given incorrectly.
Fix: The parenthetical comment should be: "(tenths of a light-second)".
--- GG
TYPO: pp.351, Slug Rifles and Carbines
There are no 13mm rifles listed in the table.
Fix: The explanatory note should read: "Most rifles shown are combat
weapons, although the 12mm rifle is a double-barrel big game rifle used
exclusively for hunting and sport."
--- GG
TYPO: pp.360, Vehicle Data
Near the bottom of the right-hand column, the explanation reads "H: Hull
armor. The face of the turret is indicated ...". This is incorrect.
Fix: The sentence in question should read: "H: Hull armor. The face of the
hull is indicated ...".
--- GG
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Science-Fiction Adventure
in the New Era