More thoughts...

By James M. Kelleher ·

TML message #5719From bundle 478

I have some more thoughts and as I'm trying to keep these short Really I am
:-)

>Dave's answer was that the drive uses a heat exchange system to heat
>LH2 in the thrust chamber using energy from the fusion reactor.  No
>fusion, no radiation, no massive damage.

> [email removed]



Excuse me if I make a fool of myself ( not the first time :-) ) but

it seems to me that the super-heated form of matter is what is called

a plasma state?? Oh GOOD we have just changed a Fusion gun for a
Plasma weapon... I hope I haven't opened that can of worms again...



>allows the older Traveller stuff to work with the new mechanics. I
>like Traveller with the Johnny Quest flare. Ships landing with a loud
>hum instead of nuclear hell.

>Will Hartung



I find that I agree. The more I think about it I think that the
Thruster technology will remain in My game but in the wilds and in the

unexplored parts of the Galaxy you may find more fusion or Plasma (
see above ) drives. I think that such a dangerous device might be
considerably regulated and many tests of ship captains and pilots
would be required.



>"The Once and Future Emperor"

>Hello fellow Travellers,

>I checked out the adventure "The Once and Future Emperor", and found,
>that the code used there has a lot of typos in it.

>Bug 1:

>In the "Inscription on the Tetrahedron"(p.145) the first line of code
>should read "37265719 2959 37265719" because the code for "F" is "37"
>not "17", as mentioned on page 152.

>The key for the code on page 152 is buggy too:

>Bug 2: Code for "N" is 47 and Codes for "Y" are 59 and 50! There is
>no "Z" in the whole message, but 50 and 59 are used for coding "Y".

>Bug 3: In the "Directions to Gherard's Tomb" are some misplaced
>numbers, and the problem according "Y" mentioned above. There are at
>least 6 errors, most of the time one numeral is wrong. If someone is
>interested, I can send the corrected code to him.

>Juergen

>Juergen Kirsch Institut fuer Informatik, Universitaet Bonn Germany
>[email removed]



yes please, I may never run that particular scenario but I like
throwing out that kind of puzzle to my players. We like a more
intellectual game not much combat... THAT'S Dangerous... You could get
HURT that way...

and the address is... Deep Purple... or was it, It's a Beautiful Day?

[email removed]

Thanks

- -- jim --



>  One thing that I noticed when the PC's went up against very big
>nasties in DarkCon was that even those big nasties were very
>vulnerable to high volumes of low power fire.

>  For example, assuming that an Elephant has 80 hits, it would stand
>up to exactly 22 9mm hits, or 6 7.62 hits. That mean that the poor
>trunkist is down after five or ten seconds when faced with 5 PC's
>with semi-auto *pistols*.

>  So, I have experimented with a rule that limits the damage done by
>small weapons against large targets: ie you might be hitting the
>elephant and it might die of blood loss in a few hours, but you need
>a very powerful weapon or a very high volume of fire to bring it down
>quick.

>  The Elephant rule: (Perhaps it should be renamed the 'Jurassic Park
>rule':)

>  If the damage points absorbed by an being with just one hit
location   >is more than the damage value (ie # of dice after armour)
times N   >then divide the  excess by five. -1 is counted as equal to
1 for the   >purpose of this rule.   N is dependent on the system, and
should be    >equal to the NPC hit capacity (aka 20 in T2k2 and 40 in
TTNE).

>   Example: T2k2: The first 6 bullets that hit the Elephant will
>inflict  6 * 3.5 = 21 damage points. 1 * 20 = 20, so everything above
>20 should be divided by 5, so they really inflicted 20.2 damage
>points. Getting the elephant to 80 points would take 85 more rounds,
>and it will be quite pissed  the whole time.   So if you want to take
>down an elephant, use an aimed shot from an elephant gun, and not
>bozos with uzis.

>- -bertil- - --  "Desert Eagle! Desert Eagle! ... Minimi! Minimi! ...
>Light 50! Light 50! ...   HEAP! HEAP! ... Run away! Run away!" PC's
>encountering an animated statue   in a Dark Con combat that used the
>Elephant rule.



Interesting idea, I was thinking of the pen. of an Elephant you're not
going to penetrate an elephant very well with Mr. 9mm auto pistol

sorry, just not likely the 600 Nitro express was designed to get it's

attention and knock it down with sheer impact. In fact there is a law
in big game hunting countries ( if there are any left :-)) that you
cannot hunt the big stuff with any rifle smaller than .40 calibre.

too many hunters with their .270's got killed because there was not
knock down with it. Just another bit of trivia from -- jim --



>Chris Bray) Subject: Re: TML nightly: Esther Williams Date: Thu, 24
>Jun 93 11:25:33 EST

>Although I don't know what happened to the _real_ Esther Williams it
>is my unfortunate duty to tell this list that the hologram is now a
>trophy onboard a Vampire ship, somewhere outside the Regency.

>Now that is the start for an adventure.

> |-|()()|<	: [email removed]



Hoo boy is it ever I think I could use this ;-) I can see it now...

"Well people your mission is to retrieve a missing object"

"What kind of object sir?"

"A holo of Esther Williams."

"Oh, is it valuable?"

"Only to the fleet."

"Oh good this can't be to hard"

( off stage laughter is heard! )



More on coffee one of my players bought 20 coffee trees when she
encountered a planet that had them in Gushemege. She nursed them
back to Spinward and got in touch with an agricultural collective that
she knew to plant and harvest them. So by about 1122 "Regina dark" is
a popular coffee. and she is now moderately rich although she doesn't
seem to realize that. She still refuses to go to a store for clothes
if she can make them herself!

Some players like to do some investment and trading if it is a side
line they have a chance to make a profit and this adds interest to the
character as well as giving me another hook... ( he he he ... ;-) )

Most of the group have a very small ability with combat therefor they
tend to avoid it as much as possible. They are more in the lets sneak
in and aquire it than the slam open the door guns blazing types.

and everyone is very into the characterization and developing the
personality of their character. Some time I'll have to tell the story
of Dr. Trank and how he came about his name...


Well I guess I should shutup now I'm trying to keep the posts short

:-) honest, really I am... honest... :-)


- -- jim --


- --
Remember: no matter where you go...
There you are...
B. Banzi

James M. Kelleher
[email removed]