New weapons for Traveller
Replies:
- #582 Re: (576) New weapons for Traveller by Vernon Lee
Forget all your smart handguns, forget eye-piece gunsights! I've got the ultimate weapon. :-) It depends on fibre-optic cable capable of carrying a laser pulse of laser-rifle power. In your backpack, you have the power unit and the laser itself. The laser should be switchable between either of two power settings. The low power setting produces a continuous low power beam, about the same power as a small targetting laser. The high power setting produces a pulse similar to the one from a laser rifle (or for a lighter backpack, a laser carbine). In your hand, you have a small pistol. It has a two-stage trigger. It is connected to the backpack by a cable containing a fibre-optic line and an electronic control line. When you pull the trigger to its first stage, the laser is triggered on its low power, continuous mode, and you have a targetting laser which you can wave around and point at things. When it's pointing at something interesting, like the bad guy's head, you pull the trigger the rest of the way. This switches the laser to its full power pulse mode, and a laser rifle bolt goes right where your targetting beam was just a moment ago. If you can't have a dual power laser, have two lasers linked to the same fibre-optic cable; one low power, the other straight from an ordinary rifle. This method is probably better in that the targetting laser can be IR, so you aren't lighting yourself up at the same time. You, of course, are wearing goggles which allow you to see where the target beam is hitting. Assuming it works, how do you implement this in a game? What die roll do you need to hit, assuming you can take an aimed shot? The way I see it, it seems to be impossible to miss. "Keyboard? How quaint!" - M. Scott Adrian Hurt | JANET: [email removed] UUCP: ..!ukc!cs.hw.ac.uk!adrian | ARPA: [email removed]